Angler

Angler

img-39.jpg
Angler.jpg

This is a mutant fish which thanks to radiation and random mutation, has taken on the appearance of a humanoid. The creature has grown to gargantuan proportions, and walks on two legs. It has an almost amphibious appearance about it, with rubbery skin intermingled with scales. The creature has a large mouth filled with sharp teeth, and a series of growths along the spine which look more like coral or plant formations than anything else. The most unique aspect of the creature is a long antenna-like protuberance on the head, which stretches out up to six feet from the skull. It ends in a brightly lit flower-like bit of flesh.

The creature is a deadly predator, using ambush as its primary method of obtaining food. The creature uses its natural chameleon epidermis to hide beneath the water, allowing only the glowing protuberance to appear above the surface. It always hides in plants, using the antenna to attract the curious and the unwary. When the beast attacks, it leaps out of the water, attempting to bite and claw the prey. The creature gains a surprise on 1-3 on a d6.

As the attention of most of us in the tabletop hobby is focused on the big gaming convention, Origins in Columbus, Ohio. The rest of us gamers, especially in the Greater Houston area is gearing up for Comicpalooza. I am so pleased that this convention is really making an effort to build up the tabletop division. Comicpalooza gives us gamers panels and lots of space for what we love most – gaming! In times past, a good majority of local game shops are in attendance in the vendor area and I expect the same this year. I know my wallet will be in danger, because I can’t go to an event like this without buying something or something(s) as is usually the case.

As I am very active in the local gaming scene, I am looking forward to seeing friends and acquaintances I’ve met at various Meetup groups. I also look forward to making new acquaintances as is usually the case because gamers like to meet and get to know other gamers. My excitement is building each day as Comicpalooza is fast approaching. For those of you who are new to the gaming scene, this event is the perfect opportunity to experience new games and meet others who share your passion for games.

I am excited to see what surprises are in store for the first d-Infinity Independent Game Awards. I am always on the lookout for games that work well with families because gaming is a family affair for me and my family. Although, my wife and children may not love it as much as I, they are still always up for a good game, which has become a way for us to spend time together as a family.

While at the “con”, I hope to catch a few of the panels and maybe, just maybe get a chance to play a session of Dungeons and Dragons 5th Edition. I am totally excited about that.

So, I hope you are gearing up for a fun and exciting experience this year and I know I will see many of you there.

Miklos Fitch has always loved games, from board games to PC games. He received his first board game at 10 years old and from there his passion has never stopped. Now he plays the new modern games with his family as much as he can. If you want to contact him about board games send an email to mfitch0967@gmail.com.

No. Enc: 2d8
Alignment:  Chaotic
Movement: 120’ (40’)
AC: 6
HD: 4
Attacks: 2 claws and 1 bite
Damage: 1d6+3 / 1d6+3 / 1d4+3
Save: L6
Morale: 5
Hoard Class: Incidental

No. Enc: 2d6
Alignment:  Neutral
Movement: 90’ (30’)
                    150’ (50’) Swim
AC: 4
HD: 2
Attacks: 4 claws, 1 bite or 1 ram
Damage: 1d4+1 / 1d4+1 / 1d4+1 /  1d4+1 / 1d6+2, 2d6+4
Save: L2
Morale: 8
Hoard Class: Incidental

No. Enc: 1d10
Alignment:  Neutral
Movement: 90’ (30’)
AC: 4
HD: 6
Attacks: 2 claws and 1 bite
Damage: 1d6+2 / 1d6+2 / 1d4+1 and special (see description)
Save: L10
Morale: N/A
Hoard Class: N/A

No. Enc: 4d4 or 6d100 in communities
Alignment: Chaotic
Movement: 120’ (40’)
AC: 7
HD: 1
Attacks: 1 bite and two claws and 1 tail lash
Damage: 1d4+1 plus disease, 1d3 / 1d3 / 1d4-1
Save: L1
Morale: 3
Hoard Class: 2d6 randomly determined artifacts (lair only)

No. Enc: 1
Alignment:  Neutral
Movement: 90’ (30’)
AC: 7
HD: 6
Attacks: 2 tentacles or 1 bite
Damage: 1d6+2 / 1d6+2 or 2d8+4
Save: L6
Morale: 10
Hoard Class: VI (75% all coins), VIII, X, XVI (50% artifacts only)

No. Enc: 4d6
Alignment:  Chaotic
Movement: 120’ (40’)
AC: 5
HD: 5
Attacks: 2 claws and 1 bite
Damage: 1d6+2 / 1d6+2 / 2d4+4
Save: L5
Morale: 8
Hoard Class: N/A

No. Enc: 1d8
Alignment:  Neutral
Movement: 90' (30')
AC: 7
HD: 8
Attacks: 1 bite and two claws
Damage: 1d4 / 1d6 /1d6 and class 1 radiation
Save: L8
Morale: 11
Hoard Class: Incidental

No. Enc: 3d8
Alignment:  Neutral
Movement: 90’ (30’) Land
                    180’ (60’) Swim
AC: 4
HD: 2
Attacks: 2 pincers or eye-beam
Damage: 1d4+1 / 1d4+1  
Save: L3
Morale: 7
Hoard Class: Incidental

No. Enc: 1
Alignment:  Neutral
Movement: 120’ (40’) Ground
                      240’ (80’) flight
AC: 5
HD: 10
Attacks: 1 bite and 4 claws
Damage: 1d8+2 and 1d12+4 / 1d12+4 / 1d12+4 / 1d12+4
Save: L10
Morale: 9
Hoard Class: Incidental

No. Enc: 1
Alignment:  Neutral
Movement: 90’ (30’) water
                    60’ (20’) land
AC: 0
HD: 40
Attacks: 1 ram, 1 bite and two claws
Damage: 8d6 and special, 1d8+3d6, 3d12+3d6 / 3d12+3d6
Save: L20
Morale: 11
Hoard Class: Incidental

No. Enc: 1d4
Alignment:  Neutral
Movement: 90' (30')
                    150’ (50’) Swim
AC: 3
HD: 9
Attacks: 2 claws and 1 bite
Damage: 1d12+5 / 1d12+5 / 1d6+4
Save: L9
Morale: 6
Hoard Class: 1d3 drained radioactive batteries (25%)

No. Enc: 1
Alignment:  Neutral
Movement: 90’ (30’)
AC: 4
HD: 6
Attacks: 1 bite and two claws
Damage: 1d6+2 / 1d8+3 / 1d8+3
Save: L6
Morale: 11
Hoard Class: I, II, III, VIII (75%), IX (any items, 45%), XII

No. Enc: 1
Alignment:  Neutral
Movement: 60’ (20’)
AC: 1
HD: 22
Attacks: 1 ram, or 2 claws and bite
Damage: 8d6 plus special or 2d12+6 / 2d12+6 and 2d8+3
Save: L20
Morale: 11
Hoard Class: 4d6 randomly determined items (45%)

No. Enc: 1d6
Alignment:  Neutral
Movement: 90’ (30’)
                     60’ (20’) climbing or clinging
                     150’ (50’) swimming
AC: 5
HD: 7
Attacks: 1 bite and two claws
Damage: 1d10 / 1d6+2 / 1d6+2
Save: L10
Morale: 11
Hoard Class: Incidental

No. Enc: 1d3
Alignment:  Neutral
Movement: 90’ (30’)
AC: 6
HD: 9
Attacks: 1 bite and two claws or spit
Damage: 1d6+3 & radiation / 1d12+4 / 1d12+4
Save: L9
Morale: 8
Hoard Class: N/A

Gulper

Gulper

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