Minor Haunting - For Runequest Thursday!

Clint Staples
WIll Thrasher's Minor Haunting is too good to keep to Pathfinder alone. Here is a Runequest version, just for the Shaman in the audience.   MINOR HAUNTING [Spirit]                          Range - 10 metres                              Cost to learn - 500 Lunars   POW Cost -1   Type of magic - Shamanic   Casting Time 1 Action   Target None   Duration special (see description)   With the exception of certain specific places, such as the Infamous Dead Place in Prax, just about everywhere on Glorantha has spiritual energy and the spirits that generate it. Many such spirits are nothing more than tiny remnants of what they once were. Barely able to manifest, and without any sense of purpose, or even a shadow of intellect, they exists until the animus that holds them together fades entirely, whereupon they are absorbed into the spiritual energy of an area. Until that happens however, they may be called by someone who knows how, and set a simple task. They cannot truly manifest, or enter spirit combat, but they can act on the instructions of their summoner, if they are capable.   By summoning a spiritual remnant, a shaman can manifest a minor supernatural phenomenon. When cast, you create one of the following magical effects within range:
  • A moaning, mournful voice echoes through a room within range.
  • A musical instrument plays a vague, distant or discordant tune of your choosing for 1 minute.
  • A cadaverous face appears in a mirror or other reflective surface for 1 round. This face can resemble a specific person, provided you have seen that person of had them described to you in detail.
  • You cause a deathly chill in the air within range for 1 minute.
  • You cause an unsecured object to move 1d10 ft. as if thrown by an unseen hand. The object does not move with enough force to cause injury.
  • Carry a whispered message up to the caster's POW x10 metres away and repeat it to a specified target.
  • You cause an indistinct, ghostly image to float through an area within range for up to 1 minute.
  • You cause all shadows to lengthen for up to 1 minute.
  • With the Gms permission, other minor effects of similar nature and extent.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.   Since these phenomena are obtained through the services of a real spirit, albeit a fragmentary one, they will detect as spirits if detect ghost is cast, or if a spirit walker is nearby. The remnant cannot fight, nor can its effects harm anyone directly. If attacked by something capable of harming it, it is immediately destroyed as a remnant, its essence dispersing into the ambient energy of the spirit plane.