Kerber (Spawn of Kerberus)

Kerber (Spawn of Kerberus)

Kerberoi are massive, three-headed, humped monsters, weighing around 5,000 pounds and covered with irregular, dark gray spots, and are native to various abyssal, infernal, and evil-aligned planes.

Although they are essentially oversized scavengers, Kerberoi are gluttonous and very aggressive and will not hesitate to attack and try to devour anything up to size Large if the opportunity presents itself or if they are very hungry. Such monsters are sometimes used as warbeasts by powerful characters or outsiders but, because of their great size and power and nasty dispositions, are hard to manage and control. 

In the official playtest game for Skirmisher Publishing’s “In the Footsteps of Hercules” universal sourcebook, the character party is tasked with journeying to the Stygium, a holy site located at an to the underworld, and venturing into it in order to capture one of these fell beasts. Other “In the Footsteps of Hercules” Bonus Content can also be found on this site.

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KERBER

Huge Fiendish Magical Beast

Hit Dice: 13d10+65 (136 hp)

Initiative: +1

Speed: 60 ft. (12 squares)

Armor Class: 16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 13

Base Attack/Grapple: +13/+33

Attack: Bite +24 melee (2d6+18)

Full Attack: 3 Bites +24 melee (2d6+18)

Space/Reach: 15 ft./10 ft.

Special Attacks: Crush, Rend, Smite Good, Trip

Special Qualities: Damage Reduction 10/Magic, Darkvision 60 ft., Low-Light Vision, Resistance to Cold 10 and Fire 10, Scent, Spell Resistance 13

Saves: Fort +13, Ref +9, Will +6

Abilities: Str 35, Dex 13, Con 21, Int 5, Wis 15, Cha 10

Skills: Hide +2* [0], Listen +6 [0], Move Silently +5 [0], Spot +19 [12], Survival +8* [4]

Feats: Alertness, Diehard, Endurance, Track, Weapon Focus (Bite)

Environment: Any evil-aligned plane

Organization: Solitary

Challenge Rating: 11

Treasure: None

Alignment: Always Evil

Advancement: 13-18 HD (Huge), 19 (Gargantuan)

Level Adjustment: —

KERBER

Large Fiendish Magical Beast

Hit Dice: 6d10+18 (51 hp)

Initiative: +6

Speed: 40 ft. (8 squares)

Armor Class: 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13

Base Attack/Grapple: +6/+18

Attack: Bite +13 melee (1d8+12)

Full Attack: 3 Bites +13 melee (1d8+12)

Space/Reach: 10 ft./5 ft.

Special Attacks: Crush, Rend, Smite Good, Trip

Special Qualities: Damage Reduction 5/Magic, Darkvision 60 ft., Low-Light Vision, Resistance to Cold 5 and Fire 5, Scent, Spell Resistance 13

Saves: Fort +8, Ref +7, Will +4

Abilities: Str 27, Dex 15, Con 17, Int 5, Wis 15, Cha 10

Skills: Hide +6* [0], Listen +6 [0], Move Silently +5 [0], Spot +13 [6], Survival +7* [3]

Feats: Alertness, Diehard, Endurance, Track, Weapon Focus (Bite)

Environment: Any evil-aligned plane

Organization: Solitary

Challenge Rating: 6

Treasure: None

Alignment: Always Evil

Advancement: 7-12 HD (Large), 13-18 HD (Huge), 19 (Gargantuan)

Level Adjustment: —

Handimonsters: A New Monster Every Week

Handimonsters: A New Monster Every Week

Ordin, Orc Wizard/Bartender Miniature ('Into the Mines of Moira' Bonus Content)

Ordin, Orc Wizard/Bartender Miniature ('Into the Mines of Moira' Bonus Content)