The d-Infinity Independent Game Awards

The results are in! Meet your 2016 winners.Click here for the results.


Submitted by Chris Van Deelen on Dec 05
Looking out the window, I finally see snow on the ground – albeit only a few centimeters, or inches for my American readers, but still, it’s been really dry the past month! And the temperature has dropped dramatically as well. The past few weeks we’ve been enjoying above seasonal temperatures, typically above freezing even during the night, but now it’s dropping well below zero for us. It’s good! I may not be a fan of cold, but we’ll only have to deal with this for a few weeks, at the most, all winter!
Submitted by Brendan Cass on Dec 02
The question that serves as the title for this post came from d-Infinity Live! super-fan El Sijo, and ended up being what I consider the most provocative question asked during last night's episode, "Let's Play Orcs". The question seems simple at the face of it, but after the hour long discussion I had with my co-hosts on Orcs, I found it to be the one that I was thinking about most after I stopped broadcasting last night.
Submitted by Michael O. Varhola on Dec 01
One of the things I enjoy about traveling to different places is seeing what sort of games people have traditionally played in them, and so I am always like finding some concrete example of this when I am visiting somewhere. (I say "traditionally" because it is so easy to find people playing the same sort of games via interfaces like X-Box almost everywhere these days.) 


Live 12/9/2016 at 9pm

Although it is fairly common knowledge in the wastelands about the group known as the Chimerians, what is not quite as well known or understood is this group is made up of many like-minded wasteland scientists who do not always follow the rules and guidelines set by the others.

Several of the groups like to combine the genetic code of two or more dangerous creatures and see what the end result happens to take. Sometimes these chimeras are not viable and die off quickly, while others thrive and become a serious hazard to the wasteland wanderers.

As usual, I have to give thanks to Mark Margraf for tagging me in the post which had this picture. He certainly has provided me with plenty of material to work with!

The Chimerains have a thing for sharks and spiders, so it seems, considering how many various creatures they have combined over the years. As usual, someone in the ranks wanted to see what they could come up with when they crossed a shark with a spider.

First, like many of the ideas they had, it turned out to be both successful, and a bad one at that. The scientists took the genes of a tiger shark and combined them with a bell-diving spider and came up with a monster which had the appetite of a shark, and the ability to spin and weave webs like a spider.

Although he did not actually send the image to me, I have to thank Carter Holder for posting this image on a topic in which Mark Margraf tagged me. I had to write it up!

I just finished writing the introduction, and collating, organizing, rewriting and editing the entries for Skirmisher Publishing's forthcoming 100 Oddities for a Treasure Hoard, the latest in our expanding Oddities line that began with 100 Oddities for a Creepy Old House and now spans 6 volume

Sharpen your tusks, saddle up your warg, and pull your axe out of that halfling's corpse, because this week the savage sages at turn their attention to Orcs in tabletop gaming! From disposable brutes to realm- conquering hordes ruled by codes of brutal honor, we're going to break you down and build you up in the image of a perfect orc!

Tonight, in the D-Infinity Digital HQ, we playtested Jesse Roy's excellent tactical RPG - "Price of Glory"!

After the session, we sit down and chat rules, balance, and game design for a bit, going over some of what we played, issues we encountered, what we liked and what we could see working differently.

Click through to view the session!

Note: it was recorded live, and while we try to avoid being truly obscene, there is some language.



Many of the great metropolises of the ancient world covered hundreds of miles, sometimes even more. These mega-cities required an absolutely mind-boggling amount of infrastructure, and of course sewers to manage waste.

Although most of these mega-cities were destroyed during the final wars, they still are home to many different species of mutants, not to mention the brave – or foolhardy souls – who try to mine the ruins for lost treasure and tech.

Well before the final wars, there were rumors of genetically modified creatures set loose into the sewers to clean up garbage, clear away clogs and generally maintain areas which even robots feared to go. Of course this was pure myth, just like the ancient urban legends of alligators in the sewers of New York.

As usual, a special thanks to Mark Margraf for providing the image - several months ago - which inspired this creature!

It has been determined this mutant is in fact a plant, although it has evolved to a point where it can take on the appearance of an old piece of clothing, typically headgear – thus how the creature got its unusual name.

This mimic ability allows the plant to be taken by scavengers, always allowing its overall appearance to be something the particular scavenger happens to be searching for, such as a hat, jacket, pants, and shoes - whatever. It does this by using a low-powered version of neural telepathy, allowing it to skim the surface thoughts of those who encounter it.