The d-Infinity Independent Game Awards

The results are in! Meet your 2016 winners.Click here for the results.

Blogs

Submitted by Chris Van Deelen on Jan 23
It has been an interesting week, to say the least. First my mom passed away last Sunday. Then on Tuesday my son was diagnosed with a pneumonia, and on the same day I went for a test to see why I was suffering numbness and pain in both arms. As it turns out, I have moderate to severe carpal tunnel syndrome in both wrists. Then Wednesday we cremated my mom. Friday I got a Dremel 3D20 Idea Maker 3D printer. I’m also shopping around for a new computer system.
Submitted by Chris Van Deelen on Jan 18
As it turns out, the first month of 2017 has not been exactly the kindest we could have imagined. First, it’s been damn cold! I’ve seen far, far worse when I lived in Regina back as a kid, but the past couple of years the winters have been really warm, so we got spoiled. This is nothing, what really made the month so hard and it’s just halfway through is the fact that we lost my mom on Sunday, January 15th, at 4:15 in the morning.
Submitted by Clint Staples on Jan 13
A couple of weeks back, I talked about the Norn Die in Ragnarok, the RPG of the Viking Apocalypse!

Features

This plant appears to be innocuous enough when first encountered. It is a mutated descendant of the potato plant, which was a staple to many people’s diets before the final wars, and continued to be so well after the end of the wars.

When encountered, the plant looks like its un-mutated ancestor, with the green stalks protruding from the ground to catch the nourishing sunlight. The actual seeds, the tubers themselves are what make the creature so dangerous.  Each plant will have 1d12 tubers, which appear to be the typical potato. It is not until they are disturbed or sense nearby prey that they activate and attack.

The energies released during the final wars created all manner of mutant and deformity, although none quiet as strange as what have been dubbed ‘undead’. One of the worst biological weapons released created the walking dead. Technology likewise created the Nanite Undead, but some of the creatures spawned by the holocaust defy explanation.

This is just one of these creatures.

A monster born from the radiation-blasts, these creatures are found exclusively in ruins, although they are a terrible danger for those who ply the ruins for salvage and treasure, they have begun to appear in the many burgeoning communities found all over the wastelands, on every continent and even the ruins found out in the solar system.

This plant appears to be innocuous enough when first encountered. It is a mutated descendant of the potato plant, which was a staple to many people’s diets before the final wars, and continued to be so well after the end of the wars.

When encountered, the plant looks like its un-mutated ancestor, with the green stalks protruding from the ground to catch the nourishing sunlight. The actual seeds, the tubers themselves are what make the creature so dangerous.  Each plant will have 1d12 tubers, which appear to be the typical potato. It is not until they are disturbed or sense nearby prey that they activate and attack.

 

The energies released during the final wars created all manner of mutant and deformity, although none quiet as strange as what have been dubbed ‘undead’. One of the worst biological weapons released created the walking dead. Technology likewise created the Nanite Undead, but some of the creatures spawned by the holocaust defy explanation.

This is just one of these creatures.

A monster born from the radiation-blasts, these creatures are found exclusively in ruins, although they are a terrible danger for those who ply the ruins for salvage and treasure, they have begun to appear in the many burgeoning communities found all over the wastelands, on every continent and even the ruins found out in the solar system.

Live January 26th, 9pm EST

This index was created to showcase all the short stories I have written and contributed to the site over the past several years.

If it is part of a series, such as the Ronnath and Cheonsa stories, it will be listed in the correct reading order.

Zombie Short Stories

One Night

Noise - the nearly physical oppression of raucous sound assailed Ronnath’s senses as he entered the tavern located on the docks of Waterdeep. The large room was filled almost to the point of bursting with all manner of people – humans, a smattering of Dwarves and Elves, and even a pair of Halflings. There was a trio of bards, boisterously playing off in one corner. The interior was so dim Ronnath felt his natural low-light vision kick in, allowing him a far better view.

 

d-Infinity Live continues into 2017 with a new slate of topics and special episodes! What are we covering this year? Check out the list below.

Sci-Fry - Science fiction campaign settings that missed the mark.

Wyld Magyque - Unpredictable, chaotic, and outright dangerous magic in tabletop gaming.

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