Magic Circle Against Clothes: A Nuisance Spell for Pathfinder
Clothes and armor protect us from many things, such as cold weather, arrows, and embarrassment. Now, with but a flick of the wrist you can render even the most bashful opponent nude.
Clothes and armor protect us from many things, such as cold weather, arrows, and embarrassment. Now, with but a flick of the wrist you can render even the most bashful opponent nude.
MAGIC CIRCLE AGAINST CLOTHES
School abjuration; Level cleric 3, paladin 3, sorcerer/wizard 3, anti-paladin 2
Casting Time 1 standard action
Components V, S, M/DF (a 3-ft.-diameter circle of sequins)
Range touch
Area 10-ft.-radius emanation from touched creature
Duration 10 min//level
Saving Throw see text; Spell Resistance no
This spell functions like magic circle against evil, except that it protects the touched creature from clothing of all sorts. All clothing within the area of the effect, including clothing worn by the touched creature and the caster of the spell, teleports to the edge of the circle. Anyone who wishes to remain clothed within the area of effect may attempt a Reflex save to hold on to an item of clothing and keep it upon their person. For every 5 points by which the save exceeds the target number, another piece of clothing can be worn. If the target of this spell does not wish to project this mystical aura of nudity, they may attempt to resist the spell with a Will save.
For the purposes of this spell, clothing is considered any item worn on the feet, legs, torso, arms, and head. This includes armor and wearable magic items worn in the listed location.