Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #37: Plant Mutants III! This publication is written by Derek Holland and Chris Van Deelen, authors of multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG and RPGNow (5 pages; $0.99). Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. There are many weird and wonderful things you can do to play with this diversity, from alien plants, to new mutations, to an entirely new aspect: plant diseases. Enjoy, and try not to chuckle too loudly when you spring these on your players for the first time ...
Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #37: Plant Mutants III! This publication is written by Derek Holland and Chris Van Deelen, authors of multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG and RPGNow (5 pages; $0.99). We hope you will enjoy it and say positive things about it on the sites to which you contribute!
Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants, to new mutations, to an entirely new aspect: plant diseases. Enjoy, and try not to chuckle too loudly when you spring these on your players for the first time ...
Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).
Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire game masters and players alike and provide them with things that they can immediately plug into their games.