Skirmisher Releases '100 Oddities for a Wasteland'
Skirmisher Publishing is proud to announce the release of 100 Oddities for a Wasteland, sixth entry in its “Oddities” series of mini-sourcebooks! Each of the volumes in this popular and best-selling series provides 100 imaginative elements, curios, and details that Game Masters can add to their scenarios in whatever way they like. 100 Oddities for a Wasteland is available from DriveThruRPG and RPGNow (12 pages; $0.99). We sincerely hope you will enjoy it!
Skirmisher Publishing is proud to announce the release of 100 Oddities for a Wasteland, sixth entry in its “Oddities” series of mini-sourcebooks! Each of the volumes in this popular and best-selling series provides 100 imaginative elements, curios, and details that Game Masters can add to their scenarios in whatever way they like. 100 Oddities for a Wasteland is available from DriveThruRPG and RPGNow (12 pages; $0.99). We sincerely hope you will enjoy it!
Previous volumes of the “100 Oddities” series — including ones for “a Creepy Old House,” “a Graveyard,” “a Thieves’ Guild,” “a Wizard’s Library,” and “a Wizard’s Tower” — have tied in primarily with the fantasy and horror genres, and “a Wasteland” is the first to cross over into post-apocalyptic science fiction. It is thus ideal for adding a twist to encounters for Gamma World, Mutant Future, and many other modern, sci-fi, and post-apocalyptic games.
Oddities are intended to aid GM creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, a room, a level, a scenario, with all the sorts of things that add interest but take loads of time to come up with. A good oddity awakens curiosity and creativity, in player and GM alike, adding interest to an encounter, or even making one out of nothing.