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Skirmisher Releases ‘Wisdom from the Wastelands #50: Artifact Quality'

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Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #50: Artifact Quality! This publication is written by Derek Holland and Chris Van Deelen, authors of multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG and RPGNow (5 pages; $0.99). We hope you will enjoy it and say positive things about it on the sites to which you contribute! 

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #50: Artifact Quality! This publication is written by Derek Holland and Chris Van Deelen, authors of multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG and RPGNow (5 pages; $0.99). We hope you will enjoy it and say positive things about it on the sites to which you contribute!

Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While your Elf might draw a +5 Vorpal Sword from a dark knight’s sarcophagus, your replicant gets to instead haul a master quality gauss pistol from a brain lasher’s lair. This system also includes the shoddy end of the quality spectrum, for those times when patchwork or jury-rigging is the best your tech mutant can manage.

Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).

Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and other issues of Wisdom from the Wastelands to be useful and enjoyable!