Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #36: Plant Mutants II! In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going to happen with that tire. Continuing from issue #34, our first installment in the Plants series, this edition provides a little more variety to fill the leafy gaps in your post-apocalyptic herbarium. We’ll start with a few other real-world botanical concepts to help Mutant Lords design their own hazardous greenery and include some examples of these in the main body.
Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #36: Plant Mutants II! This publication is written by Derek Holland and Chris Van Deelen, authors of multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG and RPGNow (5 pages; $0.99). We hope you will enjoy it and say positive things about it on the sites to which you contribute!
In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going to happen with that tire. Continuing from issue #34, our first installment in the Plants series, this edition provides a little more variety to fill the leafy gaps in your post-apocalyptic herbarium. We’ll start with a few other real-world botanical concepts to help Mutant Lords design their own hazardous greenery and include some examples of these in the main body.
Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).
Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire game masters and players alike and provide them with things that they can immediately plug into their games.