Skirmisher Releases 'Wisdom from the Wastelands #51: Mutated Animal/Plant Genotypes'
Skirmisher Publishing is pleased to announce the release of Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes at its PDF Shop!
What kind of animal do you want to play? How “human” do you want your animal character to be? Do you want to be able to use weapons and tools? Do you want to be able to talk? Walk like a human? This issue of Wisdom from the Wastelands answers those questions and guides you through the process of playing a mutated animal or plant character!
A player who decides to play a mutated animal or plant has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water. Plant capabilities and drawbacks can be even more strange and profound.
Wisdom from the Wastelands is a licensed Mutant Future publication suitable for use with modern, sci-fi, and post-apocalyptic RPGs that use the "Basic" or d20 systems. It has also been expanded and improved in a number of ways with this issue, to include now having 25 pages of game content instead of five and having its format upgraded from a newsletter to a magazine with a full-color cover.