Runequest Thursday #1: Minor Thaumaturgy
A day or two ago Will Thrasher posted a conversion of a spell from the new D&D 5th Edition to Pathfinder for his ongoing game. I mentioned at the time that I was going to steal it for my own Runequest campaign. I did, and the result is to be found below.
My Runequest game primarily uses the Legend system developed by Mongoose, with some Old School Chaosium edition stuff thrown in for old time sake. This spell should work pretty easily with just about all versions.
NOTE: since this is intended to be a 'cantrip' with effects that are quite limited, the Magic Points [MP] required to be spent to cast the spell is Zero. Essentially, as long as the caster has devoted a Point of Intelligence to memorizing the spell, he can cast it at will.
Minor Thaumaturgy Range - 5 yards
Cost to Learn 500 Lunars
MP Cost 0
Magnitude 1 [Occupies 1 INT]
Range [Close] 30 feet
Duration Special (see description) Caster may dismiss at will
You manifest a minor wonder, a sign of supernatural power, within range. This spell cannot affect others who are unwilling or unaware. You must have memorized a spell including the [Runic descriptor] associated with the effect you wish to create.
You may create one of the following magical effects within range, or another of your own devising, similar in power:
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Your voice booms up to three times as loud as normal for 2 minutes. [Sound]
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You cause a book to open and turn to the page of your choice. [Telekinesis. Air]
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You cause flames to flicker, brighten, dim, or change color for 1 minute. [Fire]
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You cause your hands, eyes, or a holy symbol or idol in range to bleed for 2 minutes. [Body]
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You cause harmless tremors in the ground for 2 minutes. [Earth]
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You create an instantaneous sound that originates from a point of your choosing within range, such as a peal of thunder, eagle's cry, or sinister whispers. [Sound]
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You cause the flowers of all plants within range to blossom or wither. [Earth]
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You instantaneously cause an unlocked door or window to fly open or slam shut. [Telekinesis, Air]
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You instantaneously cause a gust of wind to blow through an area in range. This wind can be cold or hot. [Air]
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You alter the appearance of your eyes for 2 minutes. [Body]
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Cause a block of text to glow for 2 minutes. [Fire]
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Other non-damaging effects are possible, commensurate with the scale of the ones listed above.