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Metal to Rubber: A Nuisance Spell for Pathfinder

RubberWeapon.jpg

Sometimes you want to add a little softness to a hard world. With this spell, you can. Whether rendering your foe's sword flaccid and floppy or slipping free of suddenly-stretchy manacles, metal to rubber is the spell that lets you bounce back from any rock or hard place.

Sometimes you want to add a little softness to a hard world. With this spell, you can. Whether rendering your foe's sword flaccid and floppy or slipping free of suddenly-stretchy manacles, metal to rubber is the spell that lets you bounce back from any rock or hard place.

METAL TO RUBBER

School transmutation; Level alchemist 2, sorcerer/wizard 3

Casting Time 1 standard action

Components V, S, M (a ball of raw latex or a cutting from a para tree)

Range short (25 ft. + 5 ft./2 levels)

Target one metallic object weighting no more than 100 lbs, which must be non-magical and non-living

Duration instantaneous

Saving Throw Reflex negates; Spell Resistance no

Any metallic item successfully struck by this spell turns to rubber. This rubber is stretchy, bouncy, and insulating. Metallic weapons become ineffective, though they can still be wielded as improvised weapons that inflict non-lethal bludgeoning damage. Metallic armor reduces its armor bonus and armor check penalty by half (rounded up), doubles its maximum Dexterity bonus, and gains electricity resistance 5. One can easily slip out of rubber manacles, bend rubber bars, and slip under a rubber door. Rubber jewelry is effectively worthless except as a novelty.

Rubber to metal reverses the effects of this spell. Rubber to metal is identical to metal to rubber in every respect except that it has the opposite effect and uses a handful of iron filings as its material component.