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Feat: Alternate Key Ability

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Following is Alternate Key Ability, one of the score of Feats suitable for d20 and Pathfinder that Skirmisher Publishing LLC introduced in its best-selling d20/OGL sourcebook Experts. "Our motivation with creating this and many other elements in this book was to expand as fully as possible the versatility of the Expert NPC class and the Specialist PC that we developed as a counterpart," said co-author Michael O. Varhola."Many such Feats, of course, can also be adapted for use by members of more traditional adventuring classes."  

Following is Alternate Key Ability, one of the score of Feats suitable for d20 and Pathfinder that Skirmisher Publishing LLC introduced in its best-selling d20/OGL sourcebook Experts. "Our motivation with creating this and many other elements in this book was to expand as fully as possible the versatility of the Expert NPC class and the Specialist PC that we developed as a counterpart," said co-author Michael O. Varhola."Many such Feats, of course, can also be adapted for use by members of more traditional adventuring classes."  

Alternate Key Ability [General]
This feat allows a character to approach the performance of certain skills in a different way than most people. 

Benefit: A character with this feat can substitute one physical or one mental key ability for another for purposes of skill checks. For example, an Expert craftsman could opt to use her Wis score instead of her Int score for score normally governed by Intelligence, such as Craft and Search. Or, a Rogue might choose to substitute Dex for skills keyed to Str, such as Climb and Swim. 

Special: This feat can be taken multiple times to affect different combinations of physical or mental ability scores.