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1d10 Random Coffin Contents

Spooky season may have just begun, but if you’re anything like me your players need no excuse to open every coffin they find, even when they have to “find” it under six feet of cold earth. But after the thirteenth corpse all those coffins start to feel the same. That’s where this table comes in. The next time your players exhume a body or pry open a pine box, roll 1d10 on the table below and make sure they find something memorable within.

1d10

1. The desiccated remains of a vampire, a stake protruding from its rib cage. If the stake is removed the remains will reconstitute into a very disgruntled vampire in 1d4-1 minutes.

2. A living human placed in an enchanted sleep.

3. Whatever once resided in this coffin is long dead. Only moldering bones covered in strange black fungal growths remains.

4. The coffin contains a mundane human corpse, but releases a cloud of stinking necrotic gas when opened.

5. Two vampires engaged in a bit of love play within the confined space.

6. A sleeping vampire clutching a gem-encrusted holy symbol of a god of undeath.

7. A vampire wrapped in silvered chains and gagged with a clove of garlic as punishment for displeasing its dark master.

8. A highly dedicated carpenter testing the coffin’s interior for comfort and security.

9. The coffin is empty, but has a false bottom. Roll 1d4 to determine what the false bottom conceals: 1) a stash of treasure worth 1d100+100 gp, 2) the remains of a vampire’s mortal lover, 3) a narrow shaft with a sturdy iron ladder leading 10 feet down into a hidden chamber, 4) a very paranoid vampire.

10. Ancient discarded personal effects that remind the master vampire of its former mortal existence. Though the master is disgusted by anything that reminds them of their mortal life, they cannot bring themself to destroy these once-precious object or discard them lest they fall into enemy hands.