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Plant Mutation Drawback: Uneven Growth

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People in the Pact Worlds wonder if these little creatures were originally used as pets by the Vesk. Of course some brilliant bio-engineer or cyberneticist decided that it would be a good idea to give the little creatures titanium claws and teeth.

The end result is that even if the little creatures are not exactly sturdy, they are fast and their bites and claws can inflict surprisingly dangerous wounds, and often these wounds will bleed rather profusely due to their cybernetic modifications.

A handful of these creatures is not exactly difficult to dispatch, but when they are used against enemy troops or even enemy encampments or fortifications. The little creatures are able to dodge and weave their way out of harm’s grasp, and even area effect weapons are often of little use when dealing with these creatures.

To make matters worse, they can use their teeth to chew through wire mesh and even walls or doors – given enough time – unless the features are made out of pure metal. Wire mesh covering exhaust vents, shafts and the like are completely at the little dino’s mercy!

As is the case with many of the genetically modified dinosaurs used by the Vesk, these creatures are slightly more intelligent than their original ancestors, and even these little creatures are fully capable of learning how to open doors, drawers, and even fiddle with simple latches or other such mechanisms.

When they are not being used to harass enemy soldiers, these creatures are often left to their own devices on the bases and installations used by the Vesk. After all, they keep small vermin and other pests down to a minimum… and the Vesk consider them a tasty snack!

Starfinder Creature Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.

Compsognathus Combatant CR 1/3 XP 135

Neutral small animal (technological)

Init +3; Senses: Low light vision ; Perception +3

 

Defense                                                             HP 6

EAC: 10; KAC: 12

Fort: +3; Ref: +5; Will: +0

Defensive Abilities: Evasion

 

Offense

Speed: 30 ft.

Melee: Bite +4 (1d3+1 P C Bleed 1 point), or claw +4 (1d4+1 S Crit bleed 1d2)

Space: 2.5 ft., Reach: 5 ft.

Offensive Abilities: Titanium Claws and Teeth

 

Statistics

Str +0; Dex +3; Con +1; Int -3; Wis +0; Cha +0

Skills: Acrobatics +3, athletics +7, stealth +7

Feats: Lightning reflexes

Languages: None

 

Ecology

Environment: Any warm

Organization: Small hunting pack (1d4+1), Medium hunting packs (2d6+2), large hunting packs (4d6+4) or massive hunting packs (10d10+10)

 

Special Abilities

Evasion (Ex): Whenever the Compsognathus is subjected to a reflex save to avoid half damage; it will automatically avoid all damage upon a successful save.

Titanium Claws and teeth (Ex): The little beasts have had their natural weapons augmented with titanium, and as a result, they tend to inflict more damage than a creature of their size and weight. This makes the little monsters even more fearsome – as the damage inflicted by their natural weapons tend to cause the wounds to bleed profusely.

 

Defensive Regurgitation

Type: Physical

Frequency:  Uncommon

Power Score: Yes

Range: 2 times the power score (round to nearest 5 feet).

Duration: 4d4 hours

AI Recognition: None

Damage: See description

Uses: Power score modifier times per day (minimum of once)

Uneven Growth (drawback)

Type: Plant

Frequency: Uncommon

Power Score: No

Range: Personal

Duration: Permanent

AI Recognition: None

Damage: None

Uses: Constant