Physical Mutation: Defensive Regurgitation
The mutant vomits a chemical that predators find irresistable and need to stop to consume, instead of eating the mutant itself. Disgusting, but life-saving!
People in the Pact Worlds wonder if these little creatures were originally used as pets by the Vesk. Of course some brilliant bio-engineer or cyberneticist decided that it would be a good idea to give the little creatures titanium claws and teeth.
The end result is that even if the little creatures are not exactly sturdy, they are fast and their bites and claws can inflict surprisingly dangerous wounds, and often these wounds will bleed rather profusely due to their cybernetic modifications.
A handful of these creatures is not exactly difficult to dispatch, but when they are used against enemy troops or even enemy encampments or fortifications. The little creatures are able to dodge and weave their way out of harm’s grasp, and even area effect weapons are often of little use when dealing with these creatures.
To make matters worse, they can use their teeth to chew through wire mesh and even walls or doors – given enough time – unless the features are made out of pure metal. Wire mesh covering exhaust vents, shafts and the like are completely at the little dino’s mercy!
As is the case with many of the genetically modified dinosaurs used by the Vesk, these creatures are slightly more intelligent than their original ancestors, and even these little creatures are fully capable of learning how to open doors, drawers, and even fiddle with simple latches or other such mechanisms.
When they are not being used to harass enemy soldiers, these creatures are often left to their own devices on the bases and installations used by the Vesk. After all, they keep small vermin and other pests down to a minimum… and the Vesk consider them a tasty snack!
Compsognathus Combatant CR 1/3 XP 135
Neutral small animal (technological)
Init +3; Senses: Low light vision ; Perception +3
Defense HP 6
EAC: 10; KAC: 12
Fort: +3; Ref: +5; Will: +0
Defensive Abilities: Evasion
Offense
Speed: 30 ft.
Melee: Bite +4 (1d3+1 P C Bleed 1 point), or claw +4 (1d4+1 S Crit bleed 1d2)
Space: 2.5 ft., Reach: 5 ft.
Offensive Abilities: Titanium Claws and Teeth
Statistics
Str +0; Dex +3; Con +1; Int -3; Wis +0; Cha +0
Skills: Acrobatics +3, athletics +7, stealth +7
Feats: Lightning reflexes
Languages: None
Ecology
Environment: Any warm
Organization: Small hunting pack (1d4+1), Medium hunting packs (2d6+2), large hunting packs (4d6+4) or massive hunting packs (10d10+10)
Special Abilities
Evasion (Ex): Whenever the Compsognathus is subjected to a reflex save to avoid half damage; it will automatically avoid all damage upon a successful save.
Titanium Claws and teeth (Ex): The little beasts have had their natural weapons augmented with titanium, and as a result, they tend to inflict more damage than a creature of their size and weight. This makes the little monsters even more fearsome – as the damage inflicted by their natural weapons tend to cause the wounds to bleed profusely.
Defensive Regurgitation
Type: Physical
Frequency: Uncommon
Power Score: Yes
Range: 2 times the power score (round to nearest 5 feet).
Duration: 4d4 hours
AI Recognition: None
Damage: See description
Uses: Power score modifier times per day (minimum of once)