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New Mutant Monday # 41 - Flows

flows.jpg

These unfortunate mutants suffer from a genetic disorder which causes their flesh to grow uncontrollably, but on portions of their bodies. Many are outcasts and hated for their often hideous appearances, and as a result they are typically bitter and filled with loathing for normal people.

Most of the time, these unfortunate creatures are simply like many other deformed mutants in the wastes, outcasts, loners and exiles who are simply trying to get by, despite the hand dealt by genetic mutation.

So recently a friend [Hey Chris!] and I were complaining of a dearth of Sci Fi stuff for the d100/ Runequest system. Since I am hard at work on the BASH-SF setting Knights-Marshal of the Commonwealth for Skirmisher Publishing, and since I have been a huge RQ fan since the 70s, it made sense to me to adapt the weapons and armor of the KMotC 'Verse to Runequest. I have attached the Doc to this post. You can see the link just below the picture.

A couple of caveats:

1 - This adaptation is hot off the keyboard and has not been play-tested. You have been warned. Having said that, if you try it, and love it,  or hate it, I would love to hear from you. I would like to get your opinion on it so I can improve it. Heck you can improve it! it's a doc, you can modify it however you like. Please, tell me about it though. Not because I am proprietary, but because I would like to see it improve.

Thanks in advance.

2 - I kept the Legend System specifically in mind while writing this. It does Hit Points generously, which i think is going to be necessary with the high powered options available to warriors in Sci Fi. It also has Hero Points, which I use for overcoming Stun damage in this system. Older RQ systems don't use Hero Points, and have lower Hits Per Location. You may want to adopt both of these if you want to use this with the Avalon Hill RQ, for example. 

Art is by the incredibly talented Daryl Mandryk.

So - try it out, LMK what you think in the comments section below.

No. Enc: 1d4 or 3d8 (family)
Alignment:  Neutral
Movement: 90’ (30’)
AC: 6 (males) 4 (females) or by armor type
HD: 16 (males) 10 (females)
Attacks: 1 horn, 1 bite or by weapon
Damage: 1d8+2, 1d6+2 (males) 1d6+1 or 1d4+1 (females) or by weapon
Save: L10
Morale: 8
Hoard Class: VII, VIII (x3, 75%), IX, XII (95% each, x3), XXI (weapons and armor only, 55%)

No. Enc: 5d10
Alignment:  Neutral
Movement: 150’ (50’)
AC: 3
HD: 1d4 hit points
Attacks: 1 bite
Damage: 1d3+1
Save: L1
Morale: 3
Hoard Class: N/A

No. Enc: 1d6
Alignment:  Chaotic
Movement: 120’ (40’)
AC: 6
HD: 6
Attacks: 2 bites, 4 claws
Damage: 1d4 / 1d4 / 1d6+2 / 1d6+2 / 1d6+2 / 1d6+2
Save: L9
Morale: 11
Hoard Class: N/A

No. Enc: 3d4
Alignment: Chaotic
Movement: 150’ (50’)
Armor Class: 4
Hit Dice: 6
Attacks: 3 (bite, claw, claw), or spine
Damage: 1d8 / 1d6 / 1d6 / or 1d6 (see description.)
Save: L6
Morale: 7
Hoard Class: None

No. Enc: 1d6
Alignment:  Neutral
Movement: 120’ (40’)
AC: 0
HD: 12
Attacks: 2 claws, 1 bite
Damage: 1d8 / 1d8 / 1d6
Save: L20
Morale: 4
Hoard Class: N/A

No. Enc: 1d8
Alignment:  Neutral
Movement: 210’ (70’)
AC: 3
HD: 2
Attacks: 1 bite and two claws and special
Damage: 1d4 / 1d6 / 1d6 and special.
Save: L2
Morale: 11
Hoard Class: Incidental

No. Enc: 1d3
Alignment:  Neutral
Movement: 90’ (30’) – unless limb is effected, see description.
AC: 7
HD: 10
Attacks: 1 punch or kick or by weapon.
Damage: 1d6+2 or 1d8+2 or by weapon
Save: L10
Morale: 4
Hoard Class: V, VII, XI, XIV (50%, if rolled, always one weapon, never armor)