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Busy Hand: A Nuisance Spell for Pathfinder

BusyHand.jpg

They say a man's reach should exceed his grasp, so why not make that literal with a spell that sends your hands wandering on their own to do your dark bidding?

They say a man's reach should exceed his grasp, so why not make that literal with a spell that sends your hands wandering on their own to do your dark bidding?

BUSY HANDS

School necromancy; Level sorcerer/wizard 2, witch 1, anti-paladin 2

Components V, S

Casting Time 1 standard action

Range personal

Target self

Duration 1 hour/level (D)

You cause one of your hands to detach and take on a life of its own. The hand will obey your commands to the best of its ability, and commanding your hand is a swift action. This command need not be verbal, as your hand "knows" what you desire.

Use the statistics of a Crawling Hand to represent the busy hand. However, the hand is not undead, uses your skills and saves, does not possess darkvision, and possesses 1/3 the hit points you possessed when the hand was detached. When the hand it detached, you loose 1/3 your current hit points. You can cast spells through your busy hand, provided the spells only require somatic components.

When your hand returns to your body, you regain hit points equal to your busy hand's remaining hit points. If the spell ends before you reunite with your hand or if your hand is killed while detached, the busy hand dies and quickly decomposes, leaving you with a missing hand until it can be regrown (e.g. by regenerate, a ring of regeneration, a wish, etc.)

It is possible to cast busy hand upon yourself multiple times and have several busy hands active in the world, provided you have enough hands and hit points to cast the spell.