Bad Hair Ray: A Nuisance Spell for Pathfinder
We're not talking about split ends, dry scalp, dandruff, frizz, or bed head. We're talking about hair so bad it just might kill you!
We're not talking about split ends, dry scalp, dandruff, frizz, or bed head. We're talking about hair so bad it just might kill you!
BAD HAIR RAY
School necromancy; Level cleric 1, sorcerer/wizard 1, witch 1, anti-paladin 1
Casting Time 1 standard action
Components V, S, F/DF or M (a lock of hair from the corpse of a man hanged for murder)
Range close (25 ft. + 5 ft./2 levels)
Target one full head of hair
Duration 1 round/level (D)
Saving Throw Fortitude negates; Spell Resistance yes
This spell causes the target hair to detach from its scalp of origins, animated by a malignant ray projected from your fingertips. The evil animated hair (represnted with the statistics of a crawling hand) acts immediately, on your turn. If you can communicate with the animated hair, it will obey your instructions. If given no specific instructions, it will attack your opponents to the best of it's ability. Once the spell's duration ends, the hair becomes lifeless and inert, but can be reattached to its head of origins simply by laying it over the owner's scalp. Should the hair be lost or destroyed, the head of origin is left bald, leaving the hair to grow back on it's own at the normal rate. However, a heal spell, if applied within a day of a casting of bad hair ray, restores a full head of hair.
If the hair is trapped beneath an item of headgear when animated it may attempt an immediate DC 10 reflex save as part of an action to free itself. Otherwise, it may attack its former owner, who is denied his Dex bonus to AC so long as the hair is trapped under headgear.