Tobyn's Codex of the Inner Earth

Tobyn's Codex of the Inner Earth

Tobyn's Codex of the Inner Earth

Spellbook, uncommon

This sturdy 6 lbs tome is made from interlocking brass plates with acid-etched High Dwarven text. Equal parts thaumaturgical treatise and practical spellbook, this book contains the foundational occult knowledge and spellcraft considered essential for Clan MakDruun’s arcanists, artisans, and priests. The final plate is a brief biography of author Tobyn Murn MakDruun, a noted wizard, wonder worker, theologian, and tutor to three generations of MakDruun Lord Intendants.

If you take 5 minutes to consult Tobyn’s Codex of the Inner Earth before making an Intelligence skill check to recall lore related to dwarf magic, dwarf crafting, or the elements of fire and earth, you gain advantage on that check.

Cantrips: acid splash, control flames, light, magic stone, mending, mold earth, produce flame

1st level: earth tremor, find familiar (burrowing creatures only), floating disk, grease, identify, illusory script, speak with animals (burrowing creatures only)

2nd level: arcane lock, continual flame, find hazards*, heat metal, locate object (minerals only), magic weapon, spider climb

3rd level: conjure animals (burrowing creatures only), counterspell, dispel magic, erupting earth, glyph of warding, meld into stone

4th level: summon minor elemental (earth and fire only), fabricate, private sanctum, secret chest, stone shape, stoneskin


* This spell functions as find traps, but detects natural hazards instead of deliberately placed traps and wards.

Spartan Hoplites (D&D 5E)

Spartan Hoplites (D&D 5E)

Oddities for a Ruined City

Oddities for a Ruined City