Old Game Notebook: Fakir's Bag and Bed

Old Game Notebook: Fakir's Bag and Bed

These items probably date to around 1990 and were part of a massive 2nd Edition D&D "Indian Adventures" project I had in the works at that time but which never really panned out. They were printed out on an 8.5x11 sheet of paper that was three-hole punched and which had slight scalloping all-round, suggest it was printed on that old-style paper with edges that had to be removed. They tie in with one of the core character classes for the setting, the Fakir, a type of mystical priest. 

Bed, Fakir's: This is a small, simple pallet (3 x 5) that functions in all respects like the smallest sort of Carpet of Flying (i.e., it can carry a single person). The speed varies as per the following chart. A fakir can control this item completely through thought; other characters must learn and utilize a command word. 

d20 Roll     Speed     XP Value

1-4              42             7,700

5-11            36             6,600

12-16          30             5,500

17-20          24             4,400

Bag, Fakir's: This is a very potent item, from which can be drawn money, gems, food, and items of apparel. 

Once per day, food can be removed from the bag as per the spell Create Food and Water. Enough food for up to a dozen people can be removed. If desired, this food can be removed in intervals. For example, enough food for six people in the morning and enough for six in the evening, etc., just so long as not more than a whole days food for 12 people is removed. 

Also once per day, the 5th level Wizard spell Major Creation can be used to remove items from the bag. Owners who are not priests or Wizards remove items from the bag as if the spell Minor Creation were being used. In either case, the variable effects of the spell function at the 12th level of ability. 

Finally, once per day a dozen coins or gems can be removed from the bag; roll on the table below to see what they are. The gems are base 10 gp in value. The die roll is modified by +2 for fakirs, and +1 for other priests and Wizards. 

d12          Items

1-6          12 Copper Pieces

7-9          12 Silver Pieces

10-11     12 Gold Pieces

12           12 Gems

XP Value: 1,000

As part of my ongoing struggle to keep Skirmisher HQ/my home office under control, I have decided that it is time to do something with the hundreds of pages of handwritten game rules, ideas, and other content that I have been compiling for decades. Some of this material, in fact, goes back more than 30 years, to when my friend George and I were developing our "Skirmish Wargaming Rules." And, when I began playing D&D in 1982, the notebooks, index cards, and scraps of paper with notes and stats increased exponentially. Some of that material has ended up in one form or another in various Skirmisher products, of course, but much of it has sat fallow for many years. So, with an eye to getting some fresh use out of it, I will be incrementally posting it here -- and then disposing of the hardcopy originals. Material will be presented in the order I discover or feel like keying it in. And I reserve the right to correct misspellings and add punctuation and the like!

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