Weather Mage (OGL Prestige Class)
The Weather Mage is an arcane spellcaster that has dedicated himself to mastering the art of magically influencing the weather. Storms bolster his arcane strength and his magical aura protects him from their effects. The most powerful Weather Mages are able to change the climate of an area that they are in. We have also posted a couple of sample weather spells of the sort a Weather Mage might have in their repertoire.
The Weather Mage is an arcane spellcaster that has dedicated himself to mastering the art of magically influencing the weather. Storms bolster his arcane strength and his magical aura protects him from their effects. The most powerful Weather Mages are able to change the climate of an area that they are in. We have also posted a couple of sample weather spells of the sort a Weather Mage might have in their repertoire.
Hit Die
d6
Requirements
To qualify to become a Weather Mage, a character must fulfill all of the following criteria.
Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
Spells per Day |
1st |
+0 |
+0 |
+0 |
+2 |
Strength of the Storm |
+1 of existing spellcasting class |
2nd |
+1 |
+0 |
+0 |
+3 |
+1 of existing spellcasting class |
|
3rd |
+1 |
+1 |
+1 |
+3 |
Weather the Storm |
+1 of existing spellcasting class |
4th |
+2 |
+1 |
+1 |
+4 |
+1 of existing spellcasting class |
|
5th |
+2 |
+1 |
+1 |
+4 |
Calm Before the Storm |
+1 of existing spellcasting class |
6th |
+3 |
+2 |
+2 |
+5 |
+1 of existing spellcasting class |
|
7th |
+3 |
+2 |
+2 |
+5 |
Shelter from the Storm |
+1 of existing spellcasting class |
8th |
+4 |
+2 |
+2 |
+6 |
+1 of existing spellcasting class |
|
9th |
+4 |
+3 |
+3 |
+6 |
+1 of existing spellcasting class |
|
10th |
+5 |
+3 |
+3 |
+7 |
Climate Change |
+1 of existing spellcasting class |
Class Features
All the following are Class Features of the Weather Mage prestige class.
Spells per Day/Spells Known
When a new Weather Mage level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast 3rd-level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which he could cast 3rd-level spells before he became a Weather Mage, he must decide to which class he adds each level of archmage for the purpose of determining spells per day.
Strength of the Storm (Su)
A Weather Mage knows how to draw energy from inclement weather and use it to make his spells more powerful. Weather Mages in inclement weather gain a bonus to their spell caster level as described in the table below:
Weather |
Bonus |
Normal Weather |
+0 |
Inclement Weather (Snow, Rain, Fog, Sleet, etc) |
+1 |
Storm (Snow storm, Thunderstorm, Dust storm, etc.) |
+2 |
Powerful Storm (Windstorm, Blizzard, Hurricane, Tornado, etc.) |
+4 |
Weather the Storm (Su)
At 3rd level, a Weather Mage is treated as though permanently under the effects of an Endure Elements spell. This ability can be suppressed or resumed at will, Dispel Magic suppresses this ability for an hour.
Calm Before the Storm (Ex)
At 5th level, the Weather Mage has learned to find order in inclement weather. While in any form of weather other than normal, the Weather Mage need not make concentration checks to determine if his spells will succeed when combat casting.
Shelter From the Storm (Su)
At 7th level the Weather Mage’s ability to resist the elements is shared with allies. All allies within a 20’ radius of the Weather Mage gain the advantage of his Weather the Storm ability.
Climate Change (Su)
At 10th level, a Weather Mage is so in tune with the weather that he can slowly change the climate of a region. If a Weather Mage remains in the same three mile radius for a month he may choose to change the climate of that area from Cold to Temperate, Temperate to Cold or Desert, or Desert to Temperate. The climate change begins immediately after the first month, and takes 2d6 weeks to complete. During this time, there is a perpetual Heat Wave (if changing the climate from Temperate to Desert or from Cold to Temperate) or Cold Snap (if changing the climate from Desert to Temperate, or Temperate to Cold). There is a 10% chance that each day during the Climate Change period will be accompanied by a powerful storm if there isn’t already one in effect.