Drunkard's Dream: A Nuisance Spell for Pathfinder
Great wisdom is hidden in dreams just as great folly rests in the drunkard's sack, or maybe it's the other way round. Regardless, when you want to get through to an inebriate, there is no better way than with an enchanted bottle of wine.
Great wisdom is hidden in dreams just as great folly rests in the drunkard's sack, or maybe it's the other way round. Regardless, when you want to get through to an inebriate, there is no better way than with an enchanted bottle of wine.
DRUNKARD'S DREAM
School illusion (phantasm) [mind-affecting]; Level bard 2, cleric 3, sorcerer/wizard 2, witch 2
Casting Time 1 minute
Components V, S, M (a scrap of paper from a dream journal)
Range touch
Target one container of alcohol touched, which can be no larger than a hogshead
Duration permanent until consumed
Saving Throw none; Spell Resistance yes
You imprint a volume of alcoholic libation with a dream of your choice, which can be described in as much or as little detail as you wish. Anyone who consumes the beverage and falls asleep while still under its effect experiences the dream as described. The dream itself cannot harm the drinker or change their behavior, memories, or personality in any way, though a clever caster who knows the contents of the dream can use that knowledge to manipulate their target in the waking world (e.g., convince the drinker they experienced a divine vision or prophesy, convince a drunkard that their nightmare will return if they continue to imbibe, etc.). The dreams can also be used to convey information the caster wished to impart.
If the libation enchanted by this spell is of sufficient quantity and shared amongst several drinkers, each drinker experiences the chosen dream.
Creatures who don't sleep or don't dream are immune to this spell.
Upon waking, the dreamer may attempt a Knowledge (arcana) skill check to know the dream they just experienced was artificial.