A day late but what do you expect, I’m on vacation! This is my second-last blog for this vacation, and then I’m home and I’ll be adding links to my work.

This week has seen more work on the Weapons Compilation book, mainly adding some important rules to the game and clarifying a few entries. I hope to have it off in Michael Varhola’s hands by the end of my vacation.

For the past month I've been posting new installments of Ill Met in the Necropolis, a serialized swords & sorcery yarn set in the milieu of the Swords of Kos. As the story is proceeding apace, I'll be posting links to each installment here for your convenience.

Uli and Volg stepped lightly through the grounds of the necropolis, their stealthy motions churning up tendrils of mist from the clinging fog, the moonlight only faintly glinting off the blackened steel of their drawn swords.

            “Watch your step, Uli,” the dwarf muttered to his companion.

            “Watch my. . ?” The tall man’s grumbled reply cut off as his foot connected with a toppled marble tombstone obscured by mist. Volg’s hand clapped over Uli’s mouth, stifling the yelp of sudden pain.”

Your fantasy campaign just isn't complete without a Thieves Guild! Where else can you find such an eclectic collection rogues, scum, antagonists, and unlikely allies to challenge your heroes? Any proper Thieves Guild has a long and storied history - even if most of that history is falsified to throw off the authorities and separate dull witted cutpurses from the cunning master thieves - and a collection of strange curios and abnormal treasures bespeaking the prowess of established members.