Skirmisher Publishing LLC is proud to announce the release of 100 Oddities for a Graveyard, the fourth entry in its popular "Oddities" series! This publication was authored by veteran game designers William T. Thrasher and Clint Staples and is available through online venues that include DriveThruRPG and RPGNow (10 pages; $0.99). We hope you will enjoy it!

For our latest oddities series here on d-Infinity, Will Thrasher and I wanted to try something a little different. We have brought you set dressing description style oddities for Graveyards, Creepy Houses, Post-Apocalyptic Wastelands and more, all of which you can check out here.

With all the recent hubbub surrounding the possible discovery of hidden chambers and untold secrets within the tomb of the Pharaoh Tutankhamun, my mind has been inspired. Like a cobweb-enshrouded lich roused from its sepulchral bed to formulate dark plans and work darker sorcery, I now compose a new volume in out ever growing, ever evolving list of unusual encounters, items, and oddities. Break the seals, and discover Oddities for an Ancient Tomb!

I like the cut of your jib.

On the high seas can be found the greatest thrilling adventures, and wherever adventurers find themselves they're sure to snoop around. This that in mind, the creators of Oddities for a Thieve's Guild and Oddities for a Creepy Old House present a new ever growing ever evolving list of random items, encounters, and NPCs designed to bring the truly odd to your tabletop campaign!

Care to take a walk between the rows?

The unchained minds behind Oddities for a Battlefield and Oddities for a Wizard's Library present a new ever growing, ever evolving list of oddities for a farm!

Your players have probably stumbled upon the aftermath of a battle once or twice in their stories careers. Was it a legendary battlefield of old, of which tales are told, now haunted by the shades of those who fell there? Was it the remains of a recent engagement in an ongoing conflict. Were the heroes there for a reason, perhaps to find a particular ghost, or a fabled, weapon? Or did they simply happen upon a plain strewn with bones? Perhaps most importantly, what did they find there?