Skirmisher Releases ‘Wisdom from the Wastelands #38: Radiation Sickness'

Skirmisher Releases ‘Wisdom from the Wastelands #38: Radiation Sickness'

img-3.png
1006083_798062043555986_1900569771_n.png

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #38: Radiation Sickness! Radiation ... For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. 

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #38: Radiation Sickness! This publication is written by Derek Holland and Chris Van Deelen, authors of multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG and RPGNow (5 pages; $0.99). We hope you will enjoy it and say positive things about it on the sites to which you contribute!

Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things a little … messier, by covering radiation sickness. Just the thing for those Mutant Lords who feel they’ve been coddling their mutants ...

Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).

Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire game masters and players alike and provide them with things that they can immediately plug into their games. 

Return to the Necropolis: Chapter 14 (Day 4)

Return to the Necropolis: Chapter 14 (Day 4)

Shadowspawn

Shadowspawn