Skirmisher Releases ‘100 Oddities for a Thieves' Guild'

Skirmisher Releases ‘100 Oddities for a Thieves' Guild'

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Skirmisher Publishing LLC is proud to announce the release of 100 Oddities for a Thieves' Guild, second entry in a series of game-related resources for places absurd, bizarre, creepy, devastated, enervated, and frustrated! This publication was authored by veteran game designers William T. Thrasher and Clint Staples and is available through online venues that include DriveThruRPG and RPGNow (10 pages; Pay What You Want/$0.99 recommended) and follows the highly-popular 100 Oddities for a Creepy Old House. We hope you will enjoy it and say positive things about it on the sites to which you contribute! 

Skirmisher Publishing LLC is proud to announce the release of 100 Oddities for a Thieves' Guild, second entry in a series of game-related resources for places absurd, bizarre, creepy, devastated, enervated, and frustrated! This publication was authored by veteran game designers William T. Thrasher and Clint Staples and is available through online venues that include DriveThruRPG and RPGNow (10 pages; Pay What You Want/$0.99 recommended) and follows the highly-popular 100 Oddities for a Creepy Old House. We hope you will enjoy it and say positive things about it on the sites to which you contribute! 

Oddities are the details that can transform a 10’x10’ room into a memorable encounter and can be mundane or magical, trivial, obtuse, unusual, unsettling, and even horrifying. You provide the big items like critters, adversaries, mustachioed villains, history, treasure, and context, and we give you embellishments that can enhance any encounter — or hijack it for a hard left turn or even an about face. 

Oddities are intended to aid GM creativity and turn possibly bland areas or gaming episodes into something more. The goal of this publication and the others in this series is to make things more fun and to take your imagination in directions it might not otherwise have gone. 

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