Zombie, Infector

Chris Van Deelen

No. Enc: 1
Alignment: Chaotic
Movement: 210’ (70’)
AC: 3
HD: 2
Attacks: 2 claws, 1 bite
Damage: 1d4+2 / 1d4+2 / 1d6+2
Save: L2
Morale: N/A
Hoard Class: Incidental

Another offshoot of the virus that created the undead, this particular creature has similarities to both the intelligent and the sprinter zombies. The creature is undead, possessing all the traits one would expect from the creatures - are immune to stun, paralysis, poison, radiation, and disease. It is also not affected by the mutation vampiric field.

Like most undead, this creature looks like the standard Walking Dead. Grey pallor, visible wounds, vacant eyes and usual blood on the hands or mouth. It is deceiving though, as the creature is incredibly fast, even faster than the sprinter variety!

The purpose this creature serves is not to kill and consume, not like the others. It has but one goal – to spread the infection. As such it retains enough intelligence to seek out living targets and can easily get into buildings, climb stairs, ladders and even ropes. It can look at a situation tactically and choose the path of least resistance and always avoids targets that are heavily armed – unless it can get surprise.

When the creature strikes, it hits fast and hard, clawing and biting, and as soon as it has drawn blood, it will retreat to search out and find other victims to infect. That is the only purpose it serves, spread the infection.

If there are multiple targets, the creature will spread its attack between up to three targets at once, attempting to strike each one before running. If it turns out that the creature encounters a group of poorly armed targets, it will stay and strike, attacking each individual in turn until they have all suffered wounds. Once this occurs the creature will then flee, seeking more targets to infect.

Most of these creatures carry the virus to create the Walking Dead, but there are those who have multiple viral types in their bite and claw, so if the ML so desires, roll on the chart below to see what kind of infection the creature carries. Note that if the ML really wishes to be deadly, roll for each infected victim, to see what they might end up becoming.

Anyone clawed or bitten must make a saving throw versus poison or become infected.

Zombie Infection Type

Roll

Zombie Type

1

Exposed

2

Feral

3

Gas

4

Infector

5

Intelligent

6

Juggernaught

7

Parasite

8

Rotter

9

Screamer

10

Sprinter

11

Tyrant

12

Walking Dead

Mutations: Quickness, Toxic weapon

Source: Arisen series by Michael Stephen Fuchs