Xenomorph, Spitter

Chris Van Deelen

Number Encountered: 1 to thousands
Movement: 240’ (80’)
AC: 4
HD: 10
Attacks: 3 (bite, 2 claws), or 1 inner jaw, or 1 tail or one spit
Damage: 1d6 / 2d8 / 2d8 or 1d8 or 2d8 (see description)
Save: L10
Morale: 11

 

Maybe it was a simple fluke of genetics, maybe it was the result of W-Y tinkering with the genome of the Xenomorphs, but the end result is that an entirely new breed of creature was discovered on the planet of LV-426. This creature was dubbed the ‘spitter’ due to the creature’s ability to spit its acidic blood at targets.

This particular version of the Xenomorph was discovered near the remains of the original vessel encountered by the crew of the Nostromo, and they were found all through the natural caverns as well as the research facility.

These particular monsters were not as physically imposing, as others of their kind, and were typically a little shorter (usually only around six feet in height) and weighing significantly less (only around two hundred pounds). The difference is immediately noticeable to anyone taking the time to look. Also the creature has 3-5 yellowish acid-sacks on either side of its elongated cranium. This gives it a similar appearance to the boiler Xenomorph, but there is no mistaking one for the other.

They are also not quite as strong or resilient when it comes to taking damage, but make up for these particular drawbacks by being faster and being able to shoot their toxic blood at targets from a great range.

These creatures can spit a globule of acid once every second round and it has a range of 500 feet. At ranges of 100 feet or less, the creature gains a +2 to hit. Once every three rounds it can spit out a larger globe of acid in order to gain a splash radius. Regular globes will affect only a single target and will inflict 3d6 points of acid damage per round, reducing by 1d6 per round until the acid is neutralized. Each item carried by the victim must save versus acid or take 1d2 condition levels of damage.

The larger globes of acid have a splash radius of 10 feet and cause 5d6 points of damage. Anyone in the radius (with the exception of the target itself) is allowed a saving throw versus energy to avoid being hit by the acid. As with the regular globe of acid, this reduces damage by 1d6 per round until completely neutralized.

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.