Xenomorph, Human Xeno

Chris Van Deelen

No. Enc: 1 to hundreds
Movement: 90’ (30’)
AC: 5 (or by armor type)
HD: 8
Attacks: 2 claws or 1 bite or by weapon type
Damage: 2d4/2d4 or 1d6 or by weapon type
Save: L8
Morale: 7

The first human xeno was created as a way to resurrect a queen, as even though Weyland-Yutani spent better than two centuries trying to find the Xenomorph, it appeared that the effort of certain Colonial Marines and one civilian spelled out doom for the species. Many decades passed without a single sighting of the creatures.

It was eventually decided that they would attempt to resurrect one of the civilians, who had died while carrying the embryo of a Queen inside her chest. They experimented with her, creating at least six failed human xeno’s before finally succeeding. The result is that they were able to resurrect the queen as well and gave birth to an entirely new creature, the Newborn.

 But the efforts were for naught once again as the human xeno was instrumental in destroying their hard-won research after the ship crashed into the surface of Earth. She escaped with her life, and it is quite certain that another of the hybrid queens was sequestered off the ship before it was destroyed.

Research continued however, and another scientist ended up turning rogue. This scientists used the basic research material that was gleaned from the W-Y corporation and managed to create a serum that gave Xenomorph properties to volunteers who accepted it.  

Generally those who took the serum developed partial exoskeletons over their body and their blood turned slightly acidic. The pattern of armor varied greatly from individual to individual, but most developed elongated skulls and some even grew spiked tails as well as claws. All of these hybrids developed unique senses that allowed them to see in the Infrared and Ultraviolet spectrums. This helped because at least half of those using the serum lost their natural eyes as the exoskeleton grew over their heads.

These human xeno’s hybrids also had the ability to walk among the Xenomorphs and even command them through a previously unknown telepathic link. This did not work on the Queens, Praetorean guards, Ravens, or the rare Hybrid. Such drastic changes also had an adverse effect on the intellect of these individuals. They began to see regular humans as ‘heathens’ and that only the Xenomorph race was fit to live in the universe. All other species were to be either eliminated or used as hosts for the next generation of the one true species.

They were led by a single individual, the same scientist who created them, to wage a holy war against humanity. As is typically the case however, the ‘Father’ was a megalomaniac and more than a little insane and he did not put as much time and effort into his war-effort as he should have. He used his human xeno’s in a hap-hazard manner, infested various colonies with the Xenomorphs at what appeared to be at random, and even had his precious children attack without being properly armed and armored.

The end result was that he, as well as all his research, infected colonies and nearly all human xeno’s were discovered and destroyed.

Still, many of his ‘children’ survived the purge and lay in wait, some having regained enough of their wits and intellect after the death of the ‘Father’ to re-evaluate their role in the universe. Nearly to a man (and woman) the survivors have different views on what they should do next.

It has been discovered that these human xeno’s are able to breed true. Only a handful of children have been produced from intercourse, but those who have share the same physical traits as their parents.

And to top it off, these creatures also tend to live together with the Xenomorphs on various colony worlds that have been overrun by the creatures, living in harmony with the monsters, free of the fear that they will be used as hosts for the next generation. What this means for other colonies is left up to speculation.

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.