'Wisdom from the Wastelands Issue 28: Nanotechnology 1' Bonus Content

Chris Van Deelen

Optional Rule: Nanite Quality

Not all nanotechnology was created equal. Many of the second and third world countries at the time of the fall did not have access to the same technology or quality materials that the superpowers possessed. As a result these countries, organizations etc. who attempted to produce nanites were stuck with a product that was of lower quality.

This has already been implemented in several different types of nanites, ones which have a random number generated for the strength of the swarm. The Mutant Lord can choose to use that random total, or use the quality table below when it concerns these specific nanite swarms.

However in order to bring more variety and ‘spice’ to the game, the ML can use the following chart to determine the quality of the nanotech she wishes to use in her game.

Nanite Quality Table

Roll

Quality

Strength Modifier

EMP Hardened

Incubation Period

01-05

Extremely low

-5

No

Tripled

06-15

Low

-2

No

Doubled

16-80

Average

+0

Military Only

Standard

81-95

High Quality

+1

50% chance

Halved

96-00

Premium

+3

Yes

Quartered

Strength Modifier is the modifier applied to the nanites strength. This can quite easily result in a negative modifier, which would mean a bonus to saving throws for those who are trying to avoid infection. This also makes the nanites all that much more vulnerable to the effects of EMP or electrical attacks.

EMP Hardened designates if the nanite is protected against EMP and electrical attacks. Even if it states in the nanite description that it is in fact hardened, if the material used to construct the nanites are low or extremely low quality, then the nanites are no longer considered to be hardened. The higher quality though, the more likely the nanites are considered to be hardened.

Incubation Period is the amount of time required for the nanites to acclimate to the host. The lower the quality, the longer it takes, the better the quality, the less time required.

Each type of nanite that has appeared in all three issues of nanotechnology will have their own special effect modifier due to the quality of the nanotechnology that has been introduced.  They will be listed with a chart representing the effects based on the quality.

Note that if a nanite is not listed below, quality of materials has no other effects other than what is listed in the nanite quality table.

In future issues that deal with Nanotechnology I will be incorporating these optional rules.

Augmenters ( issue 28 )

Quality

Effect

Extremely low

50% augmentation fails to take. If it succeeds, augment works as normal.

Low

25% augmentation fails to take. If it succeeds, augment works as normal.

Average

No change

High Quality

Augment works 25% better than designed.

Premium

Augment works 50% better than designed.

Destroyers (issue 28)

Quality

Saving Throw modifier

Damage

Extremely low

+5

1d3

Low

+3

1d4

Average

No change

No Change

High Quality

-2

+1 per dice

Premium

-4

+2 per dice

Oxycarriers (issue 28)

Quality

Length of time to hold breath

Extremely low

½