Starfinder: Spectre

Chris Van Deelen

Spectre Combatant CR 7 XP 3,200

Neutral medium construct (technological)

Init +9; Senses: Darkvision 60 ft., low-light vision 60 ft.; Perception +14

 

Defense                                                             HP 105

EAC: 19; KAC: 21

Fort: +7; Ref: +7; Will: +4

Defensive Abilities: Horrifying Heal, no you don’t, vanish; Immunities: Construct immunities, unliving

Weakness: Electrical vulnerability

 

Offense

Speed: 50 ft.

Melee: Punch +15 (2d6+11 B)

Ranged: Light Plasma Rifle Mk 5 +18 (2d8+7 E&F Crit burn 1d8)

Space: 5 ft., Reach: 5 ft.

Offensive Abilities: shadow bind

 

Statistics

Str +4; Dex +5; Con -; Int +0; Wis +0; Cha +0

Skills: Acrobatics +14, stealth +19

Feats: Improved initiative, lightning reflexes

Languages: Common

 

Ecology

Environment: Any

Organization: Solitary, pairs, trio’s

 

Special Abilities

Electrical Vulnerability (Ex): The Spectre is actually quite vulnerable to the effects of electricity and EMP. As a result, it takes an additional 2 points of damage per dice, and any saves involved are at a -4.

Horrifying Heal (Su): The Spectre, as a standard action, is able to send a small swarm of nanites after a single target within 60 ft. This is a ranged attack, and if it hits, inflicts 2d8+7 Acid damage. The Spectre automatically heals the same amount of damage and the target must make a Will save (DC 15) or become frightened for 1d3 rounds. The Spectre can use this ability once every second round.

No you don’t (Ex): The Spectre can cause the first ranged attack aimed at it to automatically miss every round.

Shadow Bind (Su): When the Spectre physically touches another creature, it is allowed a Will save (DC 18). If it fails, the target is rendered unconscious.  A perfect clone of the target is created out of nanites controlled by the Spectre. This clone has the overall physical shape of the original target, but appears to be a obsidian black, which looks like it is constantly wafting black vapor. The clone has all the abilities and weapons the original possesses, and is under full control of the Spectre.  This will last for 12 rounds, and then the swarm will dissipate, returning to the Spectre which created it. The Spectre does not need to concentrate to control it. The Nanite swarm is vulnerable to electrical attacks (just like the creator), and when it is destroyed, the victim will awaken. The Spectre can use the ability once per day, only if the ability is activated (the target fails the save). It should be noted that the target cannot be woken from its condition until after the Nanite swarm has been destroyed.

Vanish (Su): As a swift action, the Spectre can become fully invisible (as per the spell). It can maintain this indefinitely and can be used at will.

 

Spectres are a type of construct that utilize both a physical robotic body, as well as Nanite swarms. They have some relation to the Codex, but are not made of nanites entirely as is the case with the Codex.

These automated, AI units are used in the battlefield to sneak up on enemy targets in order to incapacitate them, and create an exact clone of the target using its nanites. It also is used for scouting missions and intelligence gathering.

When in combat, the Spectre lives up to its name, utilizing its vanish ability to sneak across the battlefield. It will use this to close in on enemy soldiers in order to create a shadow-bind, or to simply get the best tactical advantage. It will use this ability when the enemy happens to be engaged with multiple targets, such as Sectoids or Mutons, and then attack from flanking or the rear.

Unwilling to communicate with the enemy, the creature prefers to sneak about and attack. It is rare for the creature to speak to the enemy, and will only do so in the most extreme of circumstances.

Also if it happens to become damaged in combat, it can use its built-in nanites to swarm an enemy target, not only causing damage as the nanites rip into it to pull away its very essence and body to heal the Spectre, but the attack itself is so horrifying and unsettling, it tends to cause serious physiological harm to the victim.

If Codex are present, the Spectre will work alongside them, utilizing both constructs abilities to the fullest.

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Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.