Starfinder: Sectopod

Chris Van Deelen

Sectopod Combatant CR 15 XP 51,200

Neutral huge construct (technological)

Init +5; Senses: Darkvision 60 ft., low-light vision 60 ft.; Perception +26

 

Defense                                                             HP 275

EAC: 29; KAC: 31

Fort: +15; Ref: +15; Will: +11

Defensive Abilities: DR 25 / -, resistance 15 / -, self-destruct; Immunities: Construct immunities, unliving

 

Offense

Speed: 40 ft.

Melee: 2 Stomps +21 (8d6+30 B Crit knockdown)

Ranged: Plasma Beam +26 (8d12+15 E&F Crit Burn 8d6) or two plasma beam shots +22 (8d12+15 E&F Crit Burn 8d6)

Space: 20 ft., Reach: 15 ft.

Offensive Abilities: Cluster bomb, sweeping beam, trample (8d8+30 B)

 

Statistics

Str +15; Dex +5; Con -; Int +1; Wis +0; Cha +0

Skills: Athletics +31, intimidate +26

Languages: Common

 

Ecology

Environment: Any

Organization: Solitary or pairs

 

Special Abilities

Cluster Bomb (Ex): As a Full round action, the Sectopod can unleash a barrage of explosives to any location it can see within 150 ft. The attack has a radius of 30 ft. and everything in the area of effect is allowed a Ref save (DC 21) or stake 5d10+15 points of fire damage as the bomblets explode. The Sectopod has enough ammunition to use this attack 5 times.

Self-Destruct (Ex): When the Sectopod reaches zero hit-points, it will automatically explode. This has a blast radius of 30 ft., and inflicts 6d12+15 Piercing damage. A Ref save (DC 21) for half damage

Sweeping Beam (Ex): If the Sectopod does not move during its round, instead of firing at a single target with its Plasma cannon, it will instead fire in a straight line. The Plasma beam becomes a cone 10 feet in diameter and has a range of 100 feet. Anything caught in the beam will be allowed a Ref save (DC 21) or take the listed damage.  

Trample (Ex): As a full-round action, the construct can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. The Sectopod merely has to move over the opponents in its path. The construct does not need to make an attack roll; each creature whose space it moves through takes damage. A target of a trample can make a REF save (DC 21) for half damage. If it attempts the save, it can’t make an attack of opportunity against the trampling Sectopod due to the creature’s movement. The construct can deal trample damage to a given target only once per round.

 

Massive machines designed for one thing only – combat. The Sectopod is a robotic unit used by the Aliens to combat enemy forces. They are capable of inflicting heavy damage with a powerful plasma cannon, and are also equipped to fire sub-munitions at targets that are using cover or to simply destroy buildings or tear down said cover.

The machines are easily 20 feet in height and weigh around 5 tons. They are not exceptionally fast or agile, but then they don’t need to be. They can move through any type of terrain and not even walls or other barriers will stop them. Non-reinforced buildings crumble when they simply walk through, not even slowed by the rubble they leave behind.

When confronting numerous enemy targets, they have several methods of attack. They can simply run forward, trampling the enemy fighters to paste beneath their massively armored feet, or they can use a wide-beam attack with their plasma cannon, sweeping and burning anything it touches. If the unit decides, it can stand still and then unleash two bursts from the cannon, choosing to fire on a single target, or choosing two different targets to be the receiver of its wrath.

If combined with Muton’s or Berserkers, the Sectopods can wreak untold damage on the battlefield. The unit is controlled by a combat-hardened AI, and as such it will use tactics, such as trampling through infantry in order to reduce their numbers, while closing in on the location of officers in order to unleash the beam, or it could stand at range and pepper the location of high-value targets with its Cluster-bomb, softening the location up before the ground troops are sent in.

For the most part, the Sectopods are not controlled by any of the more common units found on the battlefield, although they do take commands from Ethereals, and are often seen acting as guardians for the alien commanders.

X-Com index

Starfinder Creature Index

Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series, contributor to the Swords of Kos: Hekaton anthology, and the recently released 'Swords of Kos: The Rite'. He also wrote Creatures of the Tropical Wastelands, and 100 Oddities found in a Car. As prolific as he is, Chris Van Deelen continues to write and produce material which will be in publication soon. Not only is he a prolific content creator, he also has a wide selection of fiction and stories! If you like his work, please follow his personal author page on Facebook and on Twitter to keep up with his latest news and game content.

                Like the Cyberdisks, once the Sectopod has been reduced to zero hit points, it will automatically detonate, hopefully taking some of the enemy combatants with it.