Starfinder: Ferocious Zombie

Chris Van Deelen

Zombie, Ferocious CR 5 XP 1600

Chaotic Evil medium undead

Init +7; Senses Darkvision 60 ft.; Perception +3

Defense                                                             HP 30

EAC 17; KAC 18

Fort +5; Ref +11 ; Will +7

Defensive Abilities Damage reduction 3 against all types of physical damage; immunities  Undead immunities


Speed 30 ft.

Melee Slam, +13 (1d8+3 B crit knockdown); or two claws +9 (1d6+3 S); or one bite +13 (2d4+3 P)

Offensive Abilities Burst of speed, consumption, infectious bite, slam knockdown


Str +3 ; Dex +3 ; Con - ; Int -2; Wis +0; Cha +1

Skills  Acrobatics +9, athletics +5

Feats Improved Initiative, mobility, step up

Languages None

Gear None


Environment Any

Organization Solitary (see below)


Special Abilities

Burst of Speed (Ex) Once per day, the creature is capable of boosting its normal speed, doubling it for a short duration.  When this occurs, the creatures speed becomes 60 ft. per round. This burst of speed will last for 4 plus 1d6 rounds before the creature resumes its regular speed. During this period, the creature is fully capable of making two attacks per round with its claws, or one slam and one claw.

Consumption (Ex) When the creature uses its bite attack, for every six hit points of damage it inflicts, it is able to re-use its Burst of Speed ability. If the creature has not used the burst of speed, then the creature cannot benefit from this particular ability, nor does it allow the creature to build a reservoir of additional uses of this ability.

Create Spawn (Su) Any creature that is slain by a Ferocious Zombie becomes a regular Zombie in 1d4 minutes. There is a 10% chance the slain victim will instead rise as a Ferocious zombie instead of a regular zombie. They lose all memories and personality as well as any classes, skills or other abilities. They retain an animal-like cunning and gain the skills of a Ferocious zombie.

Infectious bite (Sp) Anyone bitten by one of these creatures must make a Fort save (DC 15) or become infected with the zombie virus. Each hour the victim is allowed another Fort saving throw (DC 15) or lose 1d3 points of Constitution. When the Constitution score reaches zero, the victim dies and will rise as a spawn (see Create Spawn above). A cure disease or other similar spell, spell-like ability, or medical drug will cure the victim, and the lost Constitution score will return at the victims’ natural healing rate per day.

Slam Knockdown (Ex) When the Ferocious zombie hits with its slam attack, the target must make a Ref save (DC 15) or be knocked prone. If the slam attack is a critical, the attack inflicts an additional 1d6 damage and the target is automatically knocked prone (although targets with the evasion ability are still afforded a saving throw to prevent being knocked prone.


This particular breed of undead was twisted with the intention of creating a ‘fast’ type of zombie, one that would be incredibly quick as well as far more dangerous than the regular types of zombies that had sprung from the various biological terror laboratories and ambitious necromancers.  

It took a great deal of experimentation and tweaking, but the twisted minds responsible for these undead horrors finally created what they had hoped to – a zombie that was fast and deadly, and able to spread the plague.

These creatures appear as most other types of zombies, except that they tend to be very lean and move with an unnatural grace that those who witness find disturbing. The skin is typically grey or mottled, and the hands and face are almost always coated with fresh or dried blood.  They also tend to growl constantly, whereas most of the undead creatures merely moan hungrily.

Sometimes they are found with packs or hordes of other types of zombies, bit no more than one Ferocious zombie per ten other types of zombie. More often than not these zombies are loners, hunting and feeding alone. Anyone bitten by these creatures are exposed to the plague that creates the undead, with the majority who succumb to the plague becoming regular zombies. One in ten however mutate into these creatures.

When they are spotted, they often will be moving on all fours, like a predatory animal. As soon as they spot living beings however, they will employ their burst of speed and usually will use their slam attack in an attempt to bring a target down.

Starfinder Creature Index