Starfinder: Crusher Zombie

Chris Van Deelen

Crusher Zombie CR 11 XP 12,800

Neutral large undead

Init -2; Senses Darkvision 60 ft.; Perception +6


Defense                                                             HP 90

EAC 19; KAC 20

Fort +5; Ref +1; Will +9

Defensive Abilities  DR 5 /+1 or energy



Speed 40 ft.

Melee 2 punches, +18, (2d6+6 B crit automatic grab) or 1 bite +22 (2d8+6 P)

Ranged Thrown item, +15, (1d8+6) up to 120 ft.

Space 10 ft.; Reach 10 ft.

Offensive Abilities Infectious bite, hurl item



Str +6; Dex -2; Con  -; Int -3; Wis +0; Cha +2

Skills Acrobatics +12, intimidate +6

Feats Cleave, great cleave, improved combat maneuver, iron will, lunge, penetrating attack, shot on the run

Languages None

Gear None



Environment Any

Organization Solitary or small groups (1d4)


Special Abilities

Hurl Item (Ex) This creature is accomplished at hurling large items such as rocks, furniture, people, animals etc. and has a +1 racial bonus on attack rolls with thrown rocks. A creature can hurl rocks up to two categories smaller than its size; for example, this creature can hurl Small rocks. A “rock” is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. The creature can hurl the rock up to five range increments. The size of the range increment varies with the creature.

Infectious bite (Ex) Anyone bitten by one of these creatures must make a Fort save (DC 16) or become infected with the necromantic virus. Each hour the victim is allowed another Fort saving throw (DC 16) or lose 1d3 points of Constitution. When the Constitution score reaches zero, the victim dies and will rise as a either a crusher, or a regular zombie.  A cure disease or other similar spell, spell-like ability, or medical drug will cure the victim, and the lost Constitution score will return at the victims’ natural healing rate per day.

Rend and smash (Ex) If both punches hit in combat, they are able to grab a victim. They can lift the victim for a free bite, which will not require an attack roll and the bite will do an additional 25% damage (rounded up). They will then smash the victim into the ground, causing an additional 3d6+6 points of damage and the victim will have to make a Fort saving throw (DC 21) or become stunned for 1d6 rounds. The next round the Crusher can attempt to hold onto the victim and continue to attack in such a manner. This is a combat maneuver and the Crusher gains a +26 to the roll. It must make a successful attack roll versus the victim’s KAC +13. If it succeeds, then the same rules apply for the damage inflicted. If it fails, then the target escapes its grasp.



With all the experiments that had taken place by various corrupt and nefarious governments and terrorist organizations to find the perfect ‘terror weapon’, many different strains of ‘zombies’ had been created, thanks to the melding of science and necromancy. Those who were responsible for the creation of these deadly creatures found that quite often the undead were simply too easily dispatched.

Their solution to this issue was the creation of a massive killing machine that could still infect and spread the virus to help create undead, but at the same time would be able to soak up massive amounts of punishment before finally being destroyed.

Using the larger races, typically giants or other similar creatures, the necromancers were able to create the beast they were searching for and the Crusher was ‘born’. These creatures are able to withstand the worst punishment and are usually found in groups of other types of zombies. They will often lead an attack in order to soften up defenses, allowing the other zombies to attack without much resistance.

Any large or better sized creature bitten by one of these monsters had a chance to become infected with the necromantic virus which created the monster, causing them to turn into Crushers themselves after death. Medium or smaller creatures would stand a chance to become regular zombies.

Starfinder Creature Index