Psy Dogs

Chris Van Deelen

No. Enc: 1d3+1
Alignment:  Neutral
Movement: 210’ (70’)
AC: 4
HD: 9
Attacks: 1 bite, two claws
Damage: 2d4, 2d6 / 2d6
Save: L9
Morale: 8
Hoard Class: None

Near the ruins of Chernobyl, Ukraine, many strange and horribly mutated creatures appeared within several years of the disaster. The Russian government of the day put a lid on these mutations and hushed (more often than not - quite permanently) anyone who attempted to get word out to the rest of the world about the creatures that spawned as a result of the meltdown.

Several species of mutant dogs appeared, including the Blind dog and the Pseudo dogs . A third type of mutant dog appeared but was encountered only very rarely in the wastelands surrounding the ruined and radioactive power-plant. This new breed of mutant dog was significantly smarter and in some ways deadlier than the other types, not only because of its intellect, but the strange neural powers it possessed.

These monstrous canines are nearly fifty percent larger than the Pseudo Dog and far more resilient to damage. They can grow up to eight feet in length and can weigh in over three hundred pounds. Unlike many other canines, these creatures are not strictly pack animals, and instead of running with a large group, they tend to stick to smaller groups that are usually made up of litter-mates.

These smaller packs will often intermingle with other packs in order to find temporary mates and produce litters of cubs. The females mate only once every three years and produce a litter of 1d4 pups, which will stay with the females for six years until they reach sexual maturity and then they will leave to start their own separate packs.

They are easily able to differentiate between family and non-blood, and this prevents interbreeding. The animals have a complex language made of grunts, barks, growls, yips and whines and are able to communicate long and complex messages even over vast distances, as long as there is nothing to block or interfere with the sound.

Unlike the Pseudo and Blind dogs, these creatures will not intermingle with the other breeds. They find that the other two breeds are far too primitive and wild for their linking, and do not appreciate the fact that so many of their lesser ‘cousins’ have become nothing more than pets to tribals and other groups.

These mutant dogs are not overly aggressive and will typically leave other creatures alone, unless they feel threatened or are exceedingly hungry (due to lack of prey).

When engaged in combat, these mutant dogs will use a specialized form of mental phantasm to great effect. Using this ability, they are able to create 1d4 copies of themselves, which will move and react differently to the original. This will greatly confuse potential enemies as they will not know which target to hit. Anytime one of the images is hit, roll a percentile dice, after equally dividing up the number of possible targets. For example, if there are only two targets, the attacker has a 50%