Pripyat Rodents

Chris Van Deelen

No. Enc: 4d12 (10d100)
Alignment: Neutral
Movement: 150’ (50’)
AC: 5
HD: 1d4 hit points
Attacks: 1 Bite
Damage: 1d3
Save: L
Morale: 4
Hoard Class: Incidental

Wasteland Scholars believe that these rodents were first encountered in the Ukraine city of Pripyat, made infamous due to the meltdown of the Chernobyl nuclear plant in the late 20 th century. It is said that these mutants were the very first to have come from that particular zone, with numerous other types following in the years to come.

These same scholars argue when it comes to the ancestor of these creatures, if they were at one time rats, or mice. They are significantly larger than mice, but only about half the size of rats, and yet hold similarities to both species. As is the case with both species, these vermin breed quickly and prolifically.

It did not take very long for the mutants to spread out across the entire continent of Europe, and even further. The only reason that these creatures have not made it to every location on the planet is the fact that they cannot swim!

These vermin grow to adult size only four months after birth and the females can give birth to a litter of pups once every sixty days. The typical litter size is between 11 and 20 (1d10+10) but the creatures have such a high mortality rate that typically only about 20% of the litter survive to become breeders.

Although these creatures are small and individually do not present much of a hazard, when they swarm, they can be incredibly destructive. A swarm will occur when too many of the creatures infest one location (typically once every 12-18 months), at which time the youngest pups are ejected from the territory and forced to find new homes.

This swarm consists of up to 1000 individual rodents, and the swarm will cover an area of 100’ circular diameter. The swarm will move at the creature’s maximum rate, and will lose approximately 10d10 of the creatures for every five miles of terrain that the swarm travels. This is not because mortality, but because members of the swarm will drop out after they have located a suitable place to start a new colony.

Any living organism spotted by this swarm will be set upon and quickly devoured unless it can somehow escape or find water. These creatures cannot swim and will avoid large bodies of water, or rivers and deep streams.

Creatures caught within the swarm must make a saving throw versus death or suffer 10d3 points of damage per round in which they are engulfed by the small creatures. It also does not matter what kind of armor the victim is wearing, as the creatures are probably the only true omnivore on the planet. They can and do eat quite literally anything. Victims that are brought down by a swarm are utterly consumed, not even the bones or equipment they were carrying are spared. A swarm will leave nothing but barren rock and dirt behind it as it travels. Smaller groups