New Mutant Monday # 67 - Carnichick

Chris Van Deelen

No. Enc: 1d6
Alignment:  Neutral
Movement: 150’ (50’)
AC: 4
HD: 8
Attacks: 1 slam, 1 bite and 2 claws
Damage: 2d6 and special / 1d8 / 4d4 / 4d4
Save: L8
Morale: 6
Hoard Class: N/A

Radiation and toxins can occasionally lead to some very strange mutations, of which it appears the victim has digressed along its ancestral lines to become something long thought extinct. This particular mutant is just that – the common chicken has devolved into a huge predatory flightless bird that has turned the tables on would-be hunters.

The average creature stands at eight feet in height and has a mass of around four hundred pounds, and can give an Ostridge a run for its money is sheer orneriness. The creatures are so aggressive that they will instantly attack any creature that comes within three hundred feet of it, first by slamming into the target. The victim is allowed a saving throw versus stun and if this fails, the victim is knocked to the ground, suffering an additional 1d6 points of damage and is considered prone. While targets are prone, the creature will gain a +2 to hit and +4 damage with its claw attacks.

The feathers of the creature also make attacking it with natural weapons a dangerous proposition. They are very tough and sharp, and anyone successfully hitting it with a natural attack (such as bite, claws etc.) will automatically inflict 1d4+2 points of damage to themselves. This means only the strongest of predators will even attempt to attack the creatures.

If the sheer toughness of these monsters was not bad enough, they also have the ability to blast targets with a powerful mental thrust. The creature has a Will Power of 10+1d8 and the blast has a radius effect of 30 feet, with the creature at its epicenter. All targets in the blast radius are subject to a Will Power attack. This powerful blast can only be used once every third round, and inflicts a massive 9d6 damage. Also anyone subjected to this attack must make a saving throw versus death or lose 1d6 points of Will Power. Any lost Will Power will return at the victim’s natural healing rate per hour.

The creatures will always nest in ruined buildings or anywhere they can feel secure, which is typically four walls and at least one exit. They lay 1d3 eggs every three months, which will hatch exactly 30 days after laying. The young will stay with the parents and reach full sexual maturity in 6 months.

Although there are those who have tried, these creatures cannot be tamed. They are too wild and unpredictable and just outright viscous.

Mutations: Aberrant form (natural weapons), gigantism, neural thrust (modified).