New Mutant Monday # 54 - Kyoryu Sasori Teru

Chris Van Deelen

No. Enc: 1d6
Alignment:  Neutral
Movement: 120’ (40’)
AC: 3
HD: 6
Attacks: 2 claws, 1 bite, 1 tail
Damage: 1d6+2 / 1d6+2 / 1d8+2, 1d10+2 and special
Save: L6
Morale: 9
Hoard Class: N/A

Before the final wars even began there were scientists and geneticists who decided to bring long extinct species back to life. Inspired by a series of movies produced in the late 20th century, some of these were able to re-create actual dinosaurs.

Most of their creations were destroyed during the final wars, but several species did survive and managed to thrive, including a particular raptor-like breed. The issue is that these creatures were further mutated due to exposure to mutagenic and toxic compounds, and ended up growing a scorpion-like tail, including powerful venom.

The creatures live in small packs of up to six individuals, with a single alpha male. The male mates with all the females, which produce a clutch of 1d4 eggs during the spring. The eggs mature and will hatch in late summer, and even just after birth are capable of defending themselves. They will leave the family group after a single month and find their own territory. Siblings will never form a new pack, but instead will seek out members of their species in order to find new mates and ensure proper genetic diversity.

The creatures are also very intelligent, although they are still animals. They will use pack-tactics to take down targets, often encircling a victim or group of victims in order to not only gain the advantage that flanking will impart, but to ensure that the target will not escape.

They will attack only with their teeth and claws, unless it turns out a target is exceptionally difficult to kill, or there are a lot of targets, in which case they will resort to using their scorpion-like tails. Each tail has enough class six venom to strike 2d4 times. The venom will be replaced at the rate of 1d4+2 doses per day.

Once per day the creatures are able to make a single leap attack. This will allow them to triple their movement rate for a single round, and their claw and bite attacks will do double damage and have a bonus of +2 to hit.

Some tribes have discovered a way to domesticate these creatures and use them as guards. If taken and raised from the moment they are hatched, they will bond with the first creature they see and are as loyal and as loving as a dog, willing to die for their masters. The problem is that there can never be more than six to a tribe, as the need for genetic diversity is powerful and the hatchlings will end up leaving, despite any loyalty they may have towards the person they bonded with.

Mutations: Aberrant form (natural weapons, new body parts), toxic weapon.