New Mutant Monday # 42 - Tiny Terrors

Chris Van Deelen

No. Enc: 1d8
Alignment:  Neutral
Movement: 210’ (70’)
AC: 3
HD: 2
Attacks: 1 bite and two claws and special
Damage: 1d4 / 1d6 / 1d6 and special.
Save: L2
Morale: 11
Hoard Class: Incidental

The ancients had many faults, of which the worst had to be their obsession with tinkering with the genetic makeup of mother nature’s myriad of fauna and flora.

At some time in the ancient past, well before the end of the final wars, some geneticist decided it would be fun to create a chimera of a squirrel and a tiger. It was thought that such a creature would make wonderful pets.

Well as usual, the geneticist was wrong! Sure, the little creatures turned out to be quite cute, but they had all the aggressiveness of a fully-grown tiger. To make it worse, somehow the creatures became more intelligent than either parent species and were able to escape their confines and managed to make it into the wild.

Despite the best efforts of the scientists and finally by the animal control groups, the creatures evaded destruction and managed to thrive. Unlike tigers, these little creatures are far more sociable and tend to live in small packs, hunting and feeding together, while protecting one another.

They are also incredibly mischievous and seem to live to cause mayhem. They love to sneak into camps and rip through bags and containers, stealing anything that is shiny or small enough for them to easily carry. They do not hoard these items; instead they just scatter them to the winds, often making it impossible to find the objects.  They also love to eat any food not properly stored or kept in containers they cannot get into (steel boxes are a good deterrent).

When forced to fight, that’s when the tiger comes out. They may be tiny, typically only about a foot in length and weigh ten pounds, but their bites and claws can inflict serious damage. If both claw attacks hit, they are allowed to make an additional two claw attacks from their hind-legs, each rake will do an additional 1d6 points of damage.

Instead of the typical squeaks and chittering usually heard from their ancestors, they roar, growl and snarl, although those listening often find it cute, rather than fear-inducing. They use these to call others of their kind, especially when a foe proves to be rather difficult. Once per combat, they can collectively roar and within 2d6 rounds, an additional 4d6 of these creatures will appear, ready to fight and aid their kin.

The creatures mate once during the winter and give birth to a litter of 2d3 kittens, pups, what have you in the middle spring. It takes only eight months for the little creatures to obtain sexual maturity and they will often leave to find mates and form their own groups.

Unlike their ancestors, these are not nut-gatherers. They are carnivores and as such are almost always on the hunt for fresh meat to eat. They are not above feeding off the kills of other creatures, and sometimes they will gang up on another predator in order to steal its kill. A rather embarrassing event for the hapless predator, to say the least.

People have tried, but these little creatures cannot be domesticated, even if raised from birth. They are simply too wild and unpredictable.

Mutations: Aberrant form (xenomorphism – chimera), (natural weapons), increased senses (hearing, sight)