New Mutant Monday #20 - Rattle-Webbers

Chris Van Deelen

No. Enc: 1
Alignment:  Neutral
Movement: 90’ (30’)
AC: 4
HD: 1-20
Attacks:  1 bite, 1 constriction
Damage: see below
Save: L1-20
Morale: 8
Hoard Class: Incidental

Nature has a way of altering species in order to survive in the post-apocalyptic war. The Final wars poisoned so much of the world that nature had no choice but to allow her children to be changed, often radically, by the toxins and radiation.

This particular species was not created by toxins, radiation or mother nature. Instead it was the direct genetic tampering by some of the ancient geneticists. Scholars speculate if the creature was created as a terror weapon, an experiment, or the possible result of too much to drink and access to a genetic recombination computer. Oddly enough most are leaning towards the latter as the reason these creatures now exist.

They are found all over the prairies and have made it into the forest and across the mountains to the East coast. They can now be found as far south as Los Angeles and have begun to spread out into the deserts which lie to the East.

These creatures are a combination of a Tarantula and a Rattle Snake. The head is the front half of a Tarantula, while the back is the body of a snake. If such a genetic nightmare was not bad enough, the creatures are huge, growing as long as twenty feet.  

Thankfully, they are solitary, except during the spring, when they seek out others to mate. The mating season lasts for a single week, with the male retreating once the act is finished. During the fall, the female will build a nest of webs in logs, abandoned burrows, or even in ruins, anywhere dark. The female will then lay a cluster of 3d10 eggs and she will protect them while they grow. This requires three months and the eggs typically hatch around the end of December.

The young stay with the mother, growing at the rate of 1 hit dice per month. Once they hit four hit-dice in size (typically four months after hatching), they will leave the nest and strike out on their own, looking for food and territory.

These creatures have several forms of attack. First, they will bite, injecting a class Poison. Once the victim has succumbed, they will wrap around the victim and squeeze, causing damage per round, until the victim perishes or the snake is removed.

If the poison does not work, the creature will still attempt to constrict. This will be a grapple roll, with the creature having a strength equivalent of 18. It is a simple strength versus strength roll, and if the creature wins, then the victim will automatically take damage. This requires no to-hit roll on the part of the creature.

Once the victim is dead, the creature will feast on its blood, gaining an additional hit dice per 20 hit dice of blood it consumes. Each hit dice gained will increase its length by one foot. The damage the creature will do is based on its hit-dice. The saving throw versus the poison it injects with each bite will likewise be modified by the hit dice.

Mutations: Aberrant Form (xenomorphism), gigantism, toxic weapon

 

Hit Dice

Bite Damage

Constriction Damage

Save Modifier

1-4

1d3

1d6+1

N/A

5-8

1d6

1d6+3

-1

9-12

1d8

2d6+2

-2

13-16

2d8

3d6+4

-3

17-20

2d12

5d6+3

-4