New Human Overlord

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook and co-author of its Wisdom from the Wastelands game supplement.

No. Enc: 1 for every 400 New Humans
Alignment:  Neutral
Movement: 120’ (40’)
AC: 1
HD: 28
Attacks: 1 weapon or 2 punches or 1 kick, or 1 bite
Damage:  Weapon type (+ 4d6+12 if melee weapon) or 2d8+3+4d6+12 / 2d8+3+4d6+12 or 2d10+4 + 4d6+12 or 2d6+4 + 4d6+12
Save: L20
Morale: 11
Hoard Class: III, VI, VIII, IX, & (1d3 high tech melee weapons)

By far the rarest and deadliest of all the New Humans , these are the true masters of the race. They are the Generals who rule with an iron fist and are the ones who are responsible for all the major battle plans and campaigns.

Though most of the New Humans are little more than walking, talking killing machines with the intelligence of a slightly dim-witted dog, these creatures possess the intellect that would put many of the Ancient’s greatest minds to shame. They may be small in number, but they have a plan for the wastelands…

Physically, they are the second largest of the New Humans, with the Behemoth’s being the largest. These creatures are around 12’ in height and easily top 1000 pounds in weight. They cannot wear any sort of manufactured armor, but easily make due with piecemeal and home-made armor. Their skin is very though however and they can withstand a great deal of punishment.

Due to their impressive size, these mutants have difficulty using most regular sized artifact weapons. But at the same time, they lead battles from the rear, co-ordinating attacks and issuing orders, so it is very rare whenever one of these monsters ever engages in combat. Instead they tend to use high tech melee weapons (see Wisdom from the Wasteland issue 21: High Tech Melee Weapons for more information).

When one of the Overlords is present, all New Human troops have a moral of 11 and even if they suffer hideous losses (more than 50% of their number) they will not break. Even if the Masters and Brutes are killed, the rest of the soldiers will not break and run, unless the Overlord is destroyed.

As long as one of these generals is within one mile, all New Human troops, including the Brutes and Masters, gain a bonus of +5 to hit, +2 per dice damage, and –2 to AC.  This does not stack with the bonuses gained from having a Master or Brute present.  If an Overlord is killed, the battle is over. The New Humans under his command will have been routed and  any and all surviving troops will flee the area as quickly as they can.

But killing one of these creatures is not a simple task. They always have powerful Will Power, being 18+1d6, and possess the ability to regenerate 2d6 points of damage per round. Even if they are knocked below zero hit-points, they will be able to regenerate and once they return to 1