New Human Master

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook and co-author of its Wisdom from the Wastelands game supplement.

No. Enc: 1 for every 100 New Humans
Alignment:  Neutral
Movement: 120’ (40’)
AC: 1
HD: 22
Attacks: 1 weapon or 2 punches or 1 kick, or 1 bite
Damage:  Weapon type (+ 4d6+12 if melee weapon) or 1d10+3+4d6+12 / 1d10+3+4d6+12 or 2d8+4 + 4d6+12 or 2d4+4 + 4d6+12
Save: L18
Morale: 8
Hoard Class: III, VI, VIII, IX, & (1d3 artifact weapons)

This particular version of the New Human strain is considered to be the officers, whereas the New Human Brutes would be the non-commissioned officers. They are much rarer than the New Human Behemoths . Physically, these creatures are around the same size and build as the brutes, and they possess the same sort of mutations and metaconcert, which allows them to control far more troops than the brutes.

These creatures are always found in possession of powerful energy weapons, and gain the same combat bonuses as the brutes. They are also the main planners and thinkers and are blessed with very high Intelligence and Will Power (16+1d6 each). Also, the brains of these creatures have been modified through genetic engineering to make them utterly impervious to all form of mental possession or neural attacks which would cause them to feel strong emotions such as fear or flee combat.

These mutants are also capable of creating more New Humans. They carry the modified retrovirus that they can inject via any sort of fluid transfer or bite to a Pure Human or Human (see Wisdom from the Wasteland issue 4: New Races for more details).

If either a Pure Human or Human is exposed to the virus, they are allowed a saving throw versus poison. If they fail, they begin undergoing a transformation. First, all body hair falls out. Secondly, over a period of two weeks, they gain massive amounts of muscle mass, increasing their natural Strength by 8 points. By the end of the second week, their skin turns the sickly shade that all New Human’s possess. During the third week, their intelligence drops significantly. They lose 2d6 points of Intelligence and 1d8 points of Will Power. Neither statistic will ever drop below three however. Males will lose their sexual organs and even the females will grow and both appear to be asexual. Neither is able to reproduce.

By the fourth week, the change is utterly irreversible and the rest of the common mutations appear. During the first three weeks if the victim is subjected to any sort of drug or nanotech that can repair genetic damage, they will revert over the same period of time to their former bodies and appearance. It’s only as the fourth week beings that the change cannot be halted and reversed.

These creatures also tend to wear better and more elaborate armor than the rest of the New Humans. They are also very meticulous when it comes to maintaining their weapons and armor,