Naga

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

No. Enc: 1d6 (4d10)
Alignment:  Neutral
Movement: 90’ (30’)
AC: 2
HD: 14
Attacks: 1 or 4 or 1 (spit attack, see below), (bite, claw, claw, tail slap), or constriction
Damage:  Class 7 poison plus 4d6 acid damage or 1d12 & Class 7 poison / 2d8 / 2d8 / 4d4 & special or 3d6 per round.
Save: L12
Morale: 6
Hoard Class: XV, XVI

Naga’s are mutated snakes that come from various species. Physically, all species of Naga are the same. These creatures are massive, typically being 16-30’ in length and weighing in well over a ton. They have two arms located near the head of the creature, which end in three ivory claws that can rend the toughest of hides.

Coloration varies from species to species, and is as varied as their un-mutated ancestors. This is also a way to differentiate between not only species, but differing tribes of the creatures as well.

Many of these mutant snakes have hoods, like that of the cobra. These particular creatures are even deadlier because they are able to spit their venom which not only can kill outright, but has an added acid compound. The poison is always class 7 but the spitters have to make a successful ranged attack, with a range of twenty feet. Once the attack hits, the victim is allowed a save against poison to reduce the effects of the toxin, however they will stuff suffer an additional 4d6 damage (which decreases by 1d6 per round until the acid has been spent, although only 1 save against poison is required.)

Talk about adding insult to injury.

When engaging in combat, they will always attempt to either bite or use their spit attack (if they are of that particular variety), then use their claws to rend any particularly tough opponents. They can also use their tails to either wrap up an opponent in a constriction attack, or simply attempt to knock them off their feet.

Any creatures subjected to the constriction will have to make strength versus strength contest, with the Naga having a strength equivalent of 22 each round in order to escape. If the test fails, they will cause 3d6 points of constricting damage per round and will gain a +4 to hit with its other attacks.

If the creature doesn’t attempt to use constriction on an opponent, it will slap at the target. Any successful hit will force the target to save against energy attacks or be knocked prone.

Although highly dangerous creatures, they are quite intelligent and live in small tribes (when not out hunting for food or patrolling their lands). These creatures understand the value of artifacts and always keep treasure they find or take from those who would oppose them in their tribal lairs. They will occasionally trade these artifacts and other treasures off to creature that they are