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Mutant Coelacanths

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

No. Enc: 2d8
Alignment:  Chaotic
Movement: 90' (30')
                     Swim 180' (60')
AC: 3
HD: 5
Attacks: 4 (claw, claw, bite, tail slap)
Damage: 1d8 / 1d8 / 1d10 / 1d6
Save: L5
Morale: 5
Hoard Class: VI

Wasteland Scholars are at odds as to the original origin of these mutant fish-men. The only thing that they can agree on is that they were the product of genetic tampering by the Ancients in one form or another.

Some believe that they are the descendants of Coelacanths, which mutated after consuming genetically modified Salmon and managed to gain a toehold as a species before the end.

Others argue that they are the descendants of criminals who were subjected to massive genetic engineering by the Ancients to be used as underwater shock-troops. Either way, these creatures have managed to survive the end that nearly destroyed the elders and have managed to not only thrive, but spread across the oceans and even managed to reach in land to larger bodies of water.

Mutant Coelacanths, no matter the actual origin, have a human-level intelligence and just plain evil. They love to terrorize small communities along the shores and, like something out of an Ancients B-rate movie, capture Pure Human and Mutant Human women, which they take back to their underwater lairs to be used as breeding stock and eventually food.

Their lairs are always hidden away in underwater caverns or wrecks of ships or other such locations, places where the mutant's can create air-bubbles in which they can keep their breeding stock alive.

These creatures simply 'mate' with their captives whenever the urge hits, which unfortunately for the captives, is quite often. Eventually the 'seed' takes and the women are impregnated.

Gestation for the mutant's 'Fry' are only thirty days, at which time 1d6 will begin to eat their way out of the mother, killing her in a horrible, painful manner. These 'fry' never stay with the tribe, always taking off as quickly as they can, as their fathers will attempt to consume them. Occasionally, the offspring of these creatures end up having new mutations. The Mutant Lord should roll an additional 1d4-2 mutations when creating these creatures. The mother's mortal remains are simply eaten by the rest of the tribe and they then head out to find another female to replace the one they lost.

Some of these creatures have been seen using primitive weapons, but no one has ever seen them use artifacts. The most probable reason is that they simply can't wield these weapons due to their clawed fins.

It is most likely because of this drawback, the mutant humanoids typically raid only seaside communities that don't have access to artifacts. After all, they do prefer to attack in force and if they find that the opposition is too difficult to handle, they will retreat back to