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Mothmen

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

No. Enc: 1
Alignment:  Neutral
Movement: 90' (30')
                     210' (70') Fly
AC: 5
HD: 5
Attacks: 2 claws
Damage: 1d6 /1d6
Save: L10
Morale: 7
Hoard Class: XXII

Legends of the mutants known as Mothmen have been around for hundreds of years before the final wars. They had different meanings, but usually whenever one was spotted, doom or death wasn’t far behind.

It isn’t clear if the mutant creatures known as Mothmen are in fact these creatures out of legend or if they’re just another mutated life form that sprung up from the toxins and radiation released in the final war… but they do have similarities to the mythological creatures.

These creatures seem to come in various shapes and sizes. The most common is that of a small humanoid moth-like monster. These appear to be about four feet in height and have large moth like wings. They typically have two foot long furry antenna and clawed hands and feet.  The eyes are said to be large, red and glowing.

Others look very similar to the various swamp dwelling humanoids, and they are typically found only in the wetlands of the ruined world. Like the first type, they are only about four feet in height and have the same basic physical stature, but appear as if they were draped in vines or other plants.

The creatures are actually quite reclusive and prefer to live far away from most other life-forms. They live in almost all types of terrain with the exception of cold. They can’t survive long in the cold, although forests and jungles are their favourite places to live.

These creatures are quite intelligent and the one thing that separates them from other mutants is that they can see the future, and have been known to be able to affect the outcome of future events. They can see up to three days into the future and the results that take place. They can tell if the weather will bring a terrible storm, if some sort of mutant monster will appear and wreak havoc, and so forth. The power is completely under their control, although more often than not when something bad is going to happen it comes to the creatures in a flash of insight.

The future is not set and it can be altered.

It is because of this ability that these creatures are rarely ever encountered, and it is impossible to surprise them.

Some of the creatures have been known to literally sell their abilities to others for a price, usually treasure, artifacts or other items the creature would want, although members of the species that will do this are not at all common.

If they are forced into a situation where they have to fight, they will use their claws, but tend to try and discourage others from engaging in combat by