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Merfolk

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

No. Enc: 1d4 / 4d6 (tribes)
Alignment:  Lawful
Movement: 150' (50') Swim
AC: 5
HD: 6
Attacks: 1 bite or 1 tail slap or 2 claws or 2 arm fins
Damage: 1d4 / or 3d6 or 1d6 / 1d6 or 1d8 / 1d8 (plus class 5 poison)
Save: L6
Morale: 7
Hoard Class: I, II, III, VIII, X

The Ancients had a thing for tinkering with the human genome. They loved to create chimeras, creatures’ right out of mythology. Many of the races and creatures found in the wastes are the descendants of the ancients genetic engineering.

Sometimes the creatures were created to be throw-away warriors, other times, they were created to be able to survive in harsh or inhospitable locations, or even for exploration of such locations.

These Mutant Humans are but one example of the Chimeras that the Ancients created before the end, and one of the many that not only survived but managed to thrive quite well - mainly due to their natural habitat.

They appear exactly as the myth describes them. A human torso with the lower half of a fish where the legs would be. They are pure water-breathers and come in two versions: Salt water and fresh water. Neither version can survive in the others natural habitat, but otherwise they appear to be exactly the same.

They have small but surprisingly strong scales that cover most of their bodies, and like the fish in the sea, the coloring of these scales vary from individual to individual, but silver-blue and green are by far the most common.

The fingers of the hands are webbed, and the gills are located on the side of the neck. These creatures can't breathe oxygen. They can breach the surface and remain out of the water for about the same length of time as a human can remain beneath the water. If they stay out of the water, they can drown in oxygen.

These creatures are quite shy and reclusive, and are very peaceful. They don't believe in conflict of any sort and will avoid it at all costs. However, if they are forced to fight, or if their young are threatened, they will fight with a ferocity that has been the downfall of many a would-be foe.

In combat they will attempt to hit their opponents with their powerful flukes. If they are incapable of doing so, they will bite or use the small talons on their webbed hands as weapons. Finally, if push comes to shove and they are in dire straits, they will cause razor sharp fins to protrude from the backs of their forearms and use these to slash at foes. The fins are covered with a poison slime that will disable or often kill many opponents. They are loath to use the fins however, and will use them only as a