Lurkers

Chris Van Deelen

No. Enc: 3d4
Alignment:  Neutral
Movement: 150' (50')
90’ (30’) Burrow
AC: 4
HD: 3
Attacks: 1 (bite) or 2 (claw / claw)
Damage: 1d4 / or 3d3 / 3d3
Save: L3
Morale: 5
Hoard Class: None

Deep beneath the radioactive ruins of Moscow, Russia a new breed of mutant emerged shortly after the final wars came to an end. Like many mutant creatures that were first encountered in the metro, sewers and utility tunnels beneath the great city, as the years progressed these creatures started to appear all over Europe. It is not certain if they have spread across the oceans as they have yet to be seen in North America.

Wasteland scholars are unclear as to the origin of the creature. Many believe that they are mutated rats; others believe that they are in fact mutant dogs or even cats. Those who have been able to use the appropriate technology have discovered that these creatures carry the genes from all three!

Physically these creatures are quite small, typically being 18” in height and weighing no more than twenty pounds, although there have been specimens discovered that have stood at up to three feet in height and can weigh in excess of forty pounds. They are completely hairless and tend to walk on their hind-legs. The bodies are quite humanoid in shape, and with the exception of a long tail (which can be as long as they are tall), bear little resemblance to any of the creatures they are descended from. They have four eyes, two of which are very small and located over the bat-like nose. These eyes are milky white and are assumed to be blind, but once again wasteland scholars theorize that because of these seemingly useless eyes they are able to see into the infrared and ultraviolet spectrums, allowing the mutants to see in pitch blackness. Their claws on all four limbs are incredibly tough and can inflict painful slashes, but are mainly used to burrow.

Although very small and easily dispatched, the creatures can be quite deadly for several reasons. First, they hunt in small packs. This alone usually would not be a problem, as any well-armed party or even individuals would be able to handle the small creatures without too much difficulty.

Secondly, what makes these creatures so dangerous is the ability for them to burrow and ambush potential victims! Although the burrowing is somewhat slower, once per day these creatures can use their specialized insubstantial mutation to allow them to travel without resistance through any substance, except for energy fields. This ability will last for 2d4 rounds and then they will have to wait another 24 hours to use it once again. During this period, they can move their full land movement speed.

These creatures lay in wait beneath the surface for victims to approach within ten feet. Once the victim is in range, they will suddenly burst from their hiding places. This gives the creatures a surprise check and they surprise on a 1-3, almost always allowing them to get in the first