Living Metal

Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

No. Enc: 1d2 or 4d6
Alignment: Neutral
Movement: 90’ (30’)
AC: 8 (-2) or by armor
HD: 14
Attacks: 2 punches or 1 weapon
Damage: 1d4 / 1d4 (5d6 / 5d6) or by weapon or by weapon plus 3d6 (melee weapons only)
Save: L14
Morale: 7
Hoard Class: VI(x4), 1d3 melee weapons, 1d3 firearms (any type), VIII, IX, X, XIII, XIV

Living Metal are quite often mistaken to be robotic units, but amazingly enough, these strange beings are actually just Mutant Humans .

As is the case with many of the creatures that roam the ruined lands, there are those who believe that these humanoids are another genetically engineered life-form, one that was created to fight in the final wars. And, as usual, there are those who believe that the mutants are simply incredibly lucky to have gained such a mutation that allows these humanoids to not only heal rapidly but to be able to turn their skin into a metal that few weapons can penetrate.

The vast majority of the time, they appear to be Pure Humans . These mutants wear clothing, mingle with other humanoids and and are generally indistinguishable from the other races.

Its only when they activate their mutation that the difference becomes glaringly obvious. It takes but a single round for their flesh to transmute into a flexible metal coating. 

While they are in this form, they don’t lose any of their dexterity or movement speed, and gain a damage reduction of 20 against all melee and kinetic weapon attacks. Also, while in their metallic forms, the mutants don’t need to breathe, become immune to heat, cold, contact toxins and poisons, as well as radiation.  They also gain the ability to regenerate 3 hit points of damage per round while they are in this form.

The only attacks that can really harm them are pure energy (except for heat, cold or radiation) as well as mental attacks. They are still completely vulnerable to these forms of attack.

Physically, the mutants run the range of height and weight for normal humans, but when they are in their metal forms, their weight increases by 5 times. Thus a man who weighs 150 pounds will then weigh 750 pounds.

When they are in this form, their physical strength increases to 30 and they are capable of doing amazing feats, as well as being capable of inflicting horrible damage with but a single punch from their metal sheathed fists.

For the most part the mutants live as regular humans and other mutants. They have families, work, and try to lead lives and the like. Many of these humanoids become mercenaries because of their mutations, and as such they are capable of fetching top dollar for their services. It should be noted that just as many enter other fields of work, some becoming healers, farmers, scouts,