Chris Van Deelen

Chris Van Deelen is the author of the Skirmisher Publishing LLC sourcebook Creatures of the Tropical Wastes sourcebook, co-author of its Wisdom from the Wastelands game supplement and contributor to the 'Sword of Kos: Hekaton' Anthology.

No. Enc: 1
Alignment: Chaotic
Movement: 90' (30')
AC: 3
HD: 6
Attacks: 1 bite or two claws or by weapon
Damage: 1d4 or 1d6 / 1d6 or by weapon
Save: L8
Morale: 7
Hoard Class: VII, XXII

These mutants were named after the mythological creatures that supposedly inhabited Ireland well before the final wars.

There is no doubt about the striking similarities between these evil little mutants and the classic look that can be found in books and the like scattered throughout the ruins.

Strangely enough, these creatures are no longer exclusive to the isle of green, but can now be found throughout the world, on every continent, and it’s been said that they have even been found off planet by those who have managed to find a way to get into space.

These creatures are greedy beyond all compare. They live to obtain treasure and protect it at all costs. They have been known to track down a thief who stole a single coin from their hoard for years, and the thief invariably meets a painful demise at the hands of these diminutive creatures.  They have an incredible memory, which takes the concept of photographic memory a step beyond. This mental retention allows them to recall even the smallest detail of something, especially their hoards and are able to tell at a glance if anything has been disturbed.

They are also possessed by a wicked sense of humour and relish in playing tricks and cruel jokes on people, even if these people have not done anything to harm the Lep.

Physically, these mutants are only about 2’ in height but are stocky and surprisingly heavy for a creature of their small stature, weighing around 50 pounds each. They are also surprising strong for such small creatures, typically having the strength of an adult human, which has taken many would be foes by surprise.

These creatures do not like to engage in combat unless they can do so by ambush or stealth, or clearly have the advantage over a foe. If they are forced into a fight however, they can bite and use the sharp talons on their fingers as weapons, but also like to use weapons that they obtain, especially energy weapons that can be found in pistol form.

They are able to control light so they can become invisible at will, and they are quite adept at using neural telekinesis to steal objects or to help them wield items or weapons that are typically too large for their small frames to handle.

These creatures are also solitary. They can’t stand the thought of another Lep living within a 100 miles of them, as they are always afraid that the other would be after their hoard. After all, it is what they would do if they knew about another Leps lair.

These creatures come